Houdini Engine Animation to Unreal 5

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Hello,
I create a forest in houdini, and its animated (like a shockwave, that chages rotation and color).
And now i'm trying to render in unreal, using te sequencer.

I created the hda and importe it in unreal, and the point information its all there, but not the animation.

What am i doing wrong, someone can help me?

Btw, i try to use alembic, but there are so many polygons that my pc, crash every time press save to disk.

Tank you,
Marcos
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You need niagara setting this point and proxy mesh .
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liang444366454
You need niagara setting this point and proxy mesh .

Thank you for the reply!
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