Hello!
I was wondering if anyone could shed light on your workflows when it comes to RBD sims, and how do you go about implementing small changes to the sim while preserving the overall motion
- I am having a tough time adjusting my RBD where the client is happy with the end part but wants to change the velocity/spread at the start of the simulation - whatever way I try to implement this it inheritely changes the end of the simulation.
Trying to take the end part from the original and mix it with a new sim also creates some unlogical/clipping motion. It's a small object sim so any small change to the motion of the pieces makes the simulation look completely different.
If anyone has any advice or useful tutorials that got you started I'd appreciate any help!