Hi!
I noticed that in H20 the MtlxImage node has more inputs available to use, one of the most useful one is the "file" input specially to control the texture paths using primvars. But I noticed if I connect something to any string ports (including the file input of course) it returns an error:
But was caused me more curiosity is, if I load one of the material presets from the Material Linker and "extract" it using the edit material network node, I can see that the material textures also have the error but they work:
So I decided to share this here before submitting as a bug to see if there is a reason behind this or if I should report it.
Let me know what do you think about it,
Thanks!