mtucker
Actually, I was just talking about the UI. I don't know how it would affect VEX. We'll just leave that as an “implementation detail” for whoever ends up tackling this. Arrays can't be that hard, right? Sigh.
Mark
I always thought there was more of a VEX reason for it's absence, and that most of the UI was already there in the form of the color ramp in Pop's… I'm so desperate for it that I would even take that as it is for now, i.e. just a ramp with one input for the Lookup!
For the “complete” version I would like to see (priority sorted):
-Each key in the ramp would present itself as an input in the Vop node, thus making the Color Mix node redundant, the colors you set in the ramp keys then become merely visualization help… things like the ramp keys defaulting to white if something is connected to them would be very annoying.
- At the very least have simple curve interpolation toggles (per key!) like, Linear, Cubic, Ease-In/Out etc. Nice if you could right click on the key for a drop down menu. You could have little hints above each key to let you know at a glance what they are set to, Ln, Bz, Cu, Ei, Eo…
-Make the ramp zoom/pan-able somehow, very often I need to place keys so close together that they become almost on top of each other and difficult to manipulate (think of a long smoke trail and you're trying to precisely adjust the color at the tip, this can be extremely frustrating with the pop color ramp). You could use a mechanism similar to the time-line controls for this.
- Editing the curve interpolation via a graph editor type interface… perhaps by making the ramp thicker and overlaying the curve over it, and a button that opens up the channel editor if more precise control is needed.
cheers
Sergio