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Houdini Indie and Apprentice
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Houdini Indie and Apprentice
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How to make particles flicker?
(3 replies)
Deflate mesh to its original position
(1 replies)
H20: CROWD: Agentlayer node: how to bind a shape to bone
(5 replies)
Comparing pscale per frame
(1 replies)
How to ramp and randomise a carve sop?
(2 replies)
Particle Fluid Surface (remove vdb collision object)
(0 replies)
Switching display flag between two COP nodes
(6 replies)
How can I change Houdini axis sequence from XZY to XYZ?
(4 replies)
Labs Trace PSD
(1 replies)
Takes: how to copy a Take's changes back to the main take?
(3 replies)
Use a Curve to Adjust a Ramp
(1 replies)
No Qt platform plugin could be intialized
(4 replies)
Grow apples on changing topology (growing) tree?
(6 replies)
Resample problem along surface periphery
(6 replies)
watching "stop being afraid of houdini" sweep node issue
(3 replies)
Finding the source code or how the minpos function works
(5 replies)
Reconnecting Original Geometry to VDB and Voronoi Fractured
(0 replies)
SOP-based crowd sim terrain
(1 replies)
Multiple UVlayouts into a UDIM layout
(1 replies)
usdmaterialpath within SOP Modify
(1 replies)
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