Hi everyone !
I was wondering if it was possible to extract the controls skeleton of a character animated inside an APEX scene animate node ? As I can see now it can only extract it from the folder (therefore, without any animation).
For now, the node that works best is the SceneInvoke node. However, it doesn't import the controllers that are only 'transformObject' nodes in the APEX context and do not have a joint created on the skeleton; or import badly joints that had their parenting logic altered during the rigging process.