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pranesh arry
Hello!

I'm very new to COPs.
I was wondering if there's a way for me to plug both square and circle nodes into the stamp input? (As shown in the screenshot attached).

I'd want to randomize both of them in the TilePattern1 node.

Thanks!


pranesh arry
Figured it out - anyone looking for a solution:

- Unlock the node
- go to StampPoint node and use "Number of Stamps" parameter to add more stamps
- Go into SOPImport and add a "stamp" attribute; this is an int attribute (this attribute will choose which index of stamp to use, so you can randomise it).

More info here : Stamp Points [www.sidefx.com]

jjeverson
I'm getting a bit lost adding the int to the sopImport area, would it be possible to share a working version of this node? Kinda can't believe they forgot to add this functionality xD
Mike_A
Watch this - everything explained by a master : )
https://youtu.be/FyhR1VYJ3N4?si=afd8ZdR-UaAJOvTC&t=2686 [youtu.be]
jjeverson
Mike_A
Watch this - everything explained by a master : )
https://youtu.be/FyhR1VYJ3N4?si=afd8ZdR-UaAJOvTC&t=2686 [youtu.be]
This is a useful video in general, but it doesn't solve the issue with the "tilepattern" node and not being able to input multiple inputs into the stamp slot.
jjeverson

Actually easier than I initially thought it would be, just put the attrib at the end of the sopimport chain, and an attrib randomize afterward

Your shapes can then go into a cable pack node
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