kurosaba
2026年1月26日 10:53:34
Hi.
A long time ago, I posted a this issue.
https://www.sidefx.com/forum/topic/102116/ [www.sidefx.com]
This hasn't been fixed yet on latest production version.
Would you correct it?
Or, when you tell me causes about it, I will fix my USD data.
I must resolve this issue urgently.
Siavash Tehrani
2026年1月26日 19:29:54
Hi kurosaba,
I'm not sure how your .usd file was authored, but when I bring it into the stage via a Sublayer or Reference LOP it does not show up in Vulkan/OGL, nor does it render with Karma (Houdini 21.0.596). However, when you append a SOP Modify and simply set it to unpack either your "MESH" Xform prim, or your "hair" mesh prim, everything shows up fine.
kurosaba
2026年1月27日 10:02:43
Hi Siavash Tehrani.
Thank you for teaching.
When I tried your idea, Viewport's render my usd.
But, my USD Data broken. Because, jointIndices on SkeltonAPI changed type int to GfVec4i.
Also, jointWeights on SkeltonAPI changed type float to GfVec4i.
Therefore, the referenced animation can't play.
Honestly, I don't know what caused it.
If only I knew the cause, I will try to fix it myself...
By the way, I created this USD data myself at Python.
kurosaba
2026年1月30日 08:51:47