Hi!
If I've made a matrix in vex, how can I get the Translate Rotate and Scale values to use in a Geo Node?
-Olivier
vector t, s; cracktransform(0, 0, 0, 4@m, t, v@r, s);
point("../GeoNodeWithPoint/OUT/", 0, "r", 0) // path to the point, Point number, Attribute to get, component (xyz)