Hello!
Is it possible to directly use Vertex Color information that was applied with Mesh Paint in Unreal in an HDA?
The basic setup would be a Static Mesh instance, painted via Mesh Paint in a level, used as a World Input.
So far I have not been able to get a Cd/color attribute to even show up on that Input when painting directly in Unreal.
I have seen older Forum Posts where it is mentioned that this is a working setup, but no explanation is provided unfortunately
https://www.sidefx.com/forum/topic/90663/ [www.sidefx.com]
for reference, there is also this video that shows the type of Input I would want:
https://www.linkedin.com/posts/alex-1vanov_houdini-unrealengine-techart-activity-7391163233325256704-ulOZ/ [www.linkedin.com]
Any pointers would be greatly appreciated!
Unreal 5.6, Houdini 21.0.671