Following on from a now-closed H22 beta post regarding XPU shader pre-compile issues:
It has been pointed out that the H22 XPU shader pre-compile feature is running extra slowly than H21. 22.0.398 contains a fix that would have affected multi-GPU users. For anyone affected by the H22 issue with multi-gpu, it would be good to get feedback on 22.0.398 to verify its now running much faster.
But in general (even in H21) its been noted that the shader-precompile feature can run extra slowly on some machines, exhibiting single-thread-like behavior. I'm curious what types of machines this happens on. Its definitly multi-threaded in code, and runs fast on our Linux machines.
Is it possible for anyone to give specific feedback on this?
eg
- is it slow only on Intel? (in which case it might be an e-cores issue. does disabling the e-cores in the bias make it multi-threaded again?) or is it slow on AMD too?
- is it slow only on Windows? Or does Linux also experience this issue?
thanks lots
