Hi I started using houdiniCurveMeshInput node and that is great.
I just realized even when I connect curve node's worldspace to the node, it doesn't read world transformation due to this line.
https://github.com/sideeffects/HoudiniEngineForMaya/blob/Houdini15.5/CurveMeshInputNode.C#L162 [github.com]
Since each Maya curve can have it's own tranform, it is sometimes convenient to read the curves after beging transformed to the world space,
CHECK_MSTATUS_AND_RETURN_IT( fnCurve.getCVs( cvArray, MSpace::kWorld ) );
It would be great if you could add an attribute to the node that lets us choose if the curve cvs are evaluated in world space or not.
Thank you,
Koichi