Hi I started using houdiniCurveMeshInput node and that is great.
I just realized even when I connect curve node's worldspace to the node, it doesn't read world transformation due to this line.
https://github.com/sideeffects/HoudiniEngineForMaya/blob/Houdini15.5/CurveMeshInputNode.C#L162 [github.com]
Since each Maya curve can have it's own tranform, it is sometimes convenient to read the curves after beging transformed to the world space,
CHECK_MSTATUS_AND_RETURN_IT( fnCurve.getCVs( cvArray, MSpace::kWorld ) );
It would be great if you could add an attribute to the node that lets us choose if the curve cvs are evaluated in world space or not.
Thank you,
Koichi
houdiniCurveMeshInput does not recognize world tranform
3159 5 2- hohehohe2
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- awong
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Sorry for the late reply. This was actually been changed in 16.0 to always use the world space.
https://github.com/sideeffects/HoudiniEngineForMaya/blob/Houdini16.0/InputCurveNode.C#L158 [github.com]
https://github.com/sideeffects/HoudiniEngineForMaya/blob/Houdini16.0/InputCurveNode.C#L158 [github.com]
Andrew / アンドリュー
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