Loic_Mattern
2020年4月2日 04:31:07
Hello everyone !
Has anyone tried setting a geometry light in LOPs ?
I've set the type to “Geometry”
then added the path in : Base Geometry > Geometry
But it doesn't seem to work.
Do you have any advice ?
Thanks !
anon_user_96208160
2020年4月3日 11:08:32
Just add a “PBR Emission” material to the object that's emitting light.
I don't see geometry light working either
adding emissive shader to geometry is just emissive geometry, whether you have Geometry Light in the scene or not, does Karma already support Geometry lights?
jsmack
2020年4月3日 18:09:27
tamte
adding emissive shader to geometry is just emissive geometry, whether you have Geometry Light in the scene or not, does Karma already support Geometry lights?
I highly doubt it. I'm pretty sure those parameters are placeholders from the usdLux Schema.
brians
2020年4月3日 23:16:30
Geometry lights in USD are indeed just placeholders ATM. It's difficult to support them due to limitations in Hydra.
Instead, Karma automatically turns any geometry or volumes into geo-lights under the hood, if emission is being used on the material.
- “Treat as LightSource” geometry property can be used to change this behavior.
- “Light Sampling Quality” geometry property can be used to adjust sampling quality.
thanks brians, that's good to know, however such “Light Source” doesn't seem to show up in Light Linker or Light Mixer
also can we tag lights and objects for LPE's and would such “Light Source” lpe tag work as a light tag?
Loic_Mattern
2020年4月6日 07:44:33
Thank you all for your answers, this has been quite helpful !
brians
2020年4月7日 22:43:57
tamte
thanks brians, that's good to know, however such “Light Source” doesn't seem to show up in Light Linker or Light Mixer also can we tag lights and objects for LPE's and would such “Light Source” lpe tag work as a light tag?
Hi Tomas
Those features are not supported yet. Once Pixar have done the work necessary for Hydra to support geometry-lights, then we will be able to move forward on them. We don't have a firm date on when that'll be unfortunately, at this stage it will not be in 18.5 at least.
Thanks
Almost a year since this topic was discussed. @brians do you know if there has been any development? geo/mesh lights are a staple of the lighting artist.
thank you
lor
jarenas
2022年4月13日 08:28:40
brians
tamte
thanks brians, that's good to know, however such "Light Source" doesn't seem to show up in Light Linker or Light Mixer also can we tag lights and objects for LPE's and would such "Light Source" lpe tag work as a light tag?
Hi Tomas
Those features are not supported yet. Once Pixar have done the work necessary for Hydra to support geometry-lights, then we will be able to move forward on them. We don't have a firm date on when that'll be unfortunately, at this stage it will not be in 18.5 at least.
Thanks
Any news on this? thanks!
jarenas
2022年4月13日 08:39:23
I have some doubts regarding how to use it. Emission intensity is ignored and intensity is only specified through color values?
Also, the illuminate objects check doesn't work, but I suppose that's remanent of the Mantra behaviour...
Healiosol
2022年8月9日 16:49:12
Please say someone has an update on this? Is there any way to get geo lights working in Karma?
AnimGraphLab
2023年4月2日 14:40:28
@Healiosol, yes you can enable geo lights. You have to create materiallibrary LOP, dive inside of it, and create a MaterialX (for example) shader, enable emission - assign a material to the mesh with materiallibrary LOP or with assign material LOP.
-
https://www.sidefx.com/docs/houdini/solaris/kug/lights.html#geo [
www.sidefx.com]
Example using MaterialX:
Example using Principled Shader (rendering feels a bit slower compared to MaterialX):

Node graph:
kornilowadd
2023年10月12日 11:43:45
здмит
это было очень полез
How do I use the lpe tag in your example?
jomaro
2023年10月21日 12:56:18
brians
tamte
thanks brians, that's good to know, however such "Light Source" doesn't seem to show up in Light Linker or Light Mixer also can we tag lights and objects for LPE's and would such "Light Source" lpe tag work as a light tag?
Hi Tomas
Those features are not supported yet. Once Pixar have done the work necessary for Hydra to support geometry-lights, then we will be able to move forward on them. We don't have a firm date on when that'll be unfortunately, at this stage it will not be in 18.5 at least.
Thanks
Is this limitation still present?
HangYang_Yuri
2023年10月30日 18:07:03
Following up with the same question. will Houdini 20 support it? it does says lighting: geo lights
wanglifu
2023年12月7日 00:19:57
Does H20 support geometry/volume lighting?
sekow
2023年12月14日 08:39:43
bump, LPE tags for geo lights still a no no?
tamte
2023年12月14日 21:45:26
sekow
bump, LPE tags for geo lights still a no no?
you can tag geometry with LPE tag and then isolate in your AOVs
it works for geometry light contributions
the main limitation seems to be that the Split Per LPE Tag checkboxes don't parse geometry marked as lights, only light schemas and therefore they will not detect and create the AOVs for current workaroundish incarnation of geometry lights
so you have to create additional AOVs yourself with corresponding LPE that filters lights by LPE tag of the geometry light object
jsmack
2023年12月15日 00:30:21
tamte
sekow
bump, LPE tags for geo lights still a no no?
you can tag geometry with LPE tag and then isolate in your AOVs
it works for geometry light contributions
the main limitation seems to be that the Split Per LPE Tag checkboxes don't parse geometry marked as lights, only light schemas and therefore they will not detect and create the AOVs for current workaroundish incarnation of geometry lights
so you have to create additional AOVs yourself with corresponding LPE that filters lights by LPE tag of the geometry light object
Is that with O event or L?