Hi all,
I have two operations depending on whether an input curve is open vs closed. Everything works great within Houdini using a primitive's "closed" intrinsic attribute. However, when using Houdini Engine in Maya, this no longer works.
Some solutions are provided here [www.sidefx.com] but it doesn't work for me. So now my only alternative is to let users indicate whether their curves are open or closed via a toggle, which is not ideal when processing multiple curves.
The Houdini Engine for Maya doc also says there are issues when bringing curves from/to Maya, so I'm not sure if this is completely impossible.
I provided a simple hda to demonstrate the problem. I'd really appreciate your help!