I extended their approach by supporting multiple robots, each is from a fracture of a larger shape so each has different numbers of legs. The 'stash' behavior of the skeleton node made it hard to work out how to control them in a for-loop so the robots actually share a single skeleton under the hood and some careful naming to make it all work. I also added a flocking motion for how they move around (then ran time backwards for the assemble effect).
MathiasJ
2022年3月26日 19:07:29
Iamgroot93
2022年3月26日 20:07:52
Day 25 - IK chain
vg12000
2022年3月26日 21:43:04
Mardini - Day 25 - IK Chain Node
ryouma_sanpei
2022年3月27日 05:37:34
Hello,
Animation
eduardobieta
2022年3月27日 11:38:10
IK chains
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