Apologies for the absurdly noob question, but with Houdini Engine is there any way to render something that is in a Maya scene, but through Houdini without caching out files?
Eg, animation dept want to do a quick render of their characters - could an otl that encapsulates a lop graph be sent through hou engine to Maya, and renders executed from the Maya side?
I realize this is probably a pipe dream but thought I'd throw it out there.