Hello,
is there a way to preserve Maya hierachy upon "Baking Asset" from an houdiniEngine's Hda in maya?
All hierarchy is merged when using "Bake Asset" from houdini node.
Seems like I can use maya "Mesh -> separate" to separate mesh after baking, but I have no clue to associate baked meshes from the source ones. (used HDA's 'Split geos by group option')
I wished I could have set an attribute on original meshes in maya (ex; current path attribute) so I could have retrieved them in the baked geos (bake asset) and set meshes back to their original hierarchy/named upon baking.
Any workaround exists?
thanks
Jonathan