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MSS_BrushHairLen.h
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1 /*
2  * Copyright (c) 2018
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27 
28 #ifndef __MSS_BrushHairLen__
29 #define __MSS_BrushHairLen__
30 
31 namespace HDK_Sample {
33 {
34 public:
35  MSS_BrushHairLen(JEDI_View &view, PI_StateTemplate &templ,
36  BM_SceneManager *scene,
37  const char *cursor = BM_DEFAULT_CURSOR);
38  virtual ~MSS_BrushHairLen();
39 
40  /// This constructor and parameter template list go into the
41  /// DM_StateTemplate for this state.
42  static BM_State *ourConstructor(BM_View &view, PI_StateTemplate &templ,
43  BM_SceneManager *scene);
45 
46  /// The name and type of this class:
47  virtual const char *className() const;
48 
49  /// This method is used to get the name of the UI file.
50  /// Normally it is prefixed by the UI directory, but as that varies
51  /// from build to build, we hard code it.
52  virtual void getUIFileName(UT_String &uifilename) const;
53 
54 protected:
55  /// Respond to keyboard events.
56  virtual int handleKeyTypeEvent(UI_Event *event, BM_Viewport &);
57 
58  /// Convert an op menu entry to a brush operation:
59  virtual SOP_BrushOp menuToBrushOp(const UI_Value &menuvalue) const;
60 
63 };
64 } // End HDK_Sample namespace
65 
66 #endif
67 
virtual int handleKeyTypeEvent(UI_Event *event, BM_Viewport &)
Respond to keyboard events.
virtual SOP_BrushOp menuToBrushOp(const UI_Value &menuvalue) const
Convert an op menu entry to a brush operation:
struct _cl_event * event
Definition: glcorearb.h:2960
#define BM_DEFAULT_CURSOR
Definition: BM_OpState.h:35
virtual void getUIFileName(UT_String &uifilename) const
MSS_BrushHairLen(JEDI_View &view, PI_StateTemplate &templ, BM_SceneManager *scene, const char *cursor=BM_DEFAULT_CURSOR)
static PRM_ChoiceList theLMBMenu
SOP_BrushOp
Definition: SOP_BrushBase.h:38
static PRM_Template ourTemplateList[]
static PRM_ChoiceList theMMBMenu
virtual const char * className() const
The name and type of this class:
static BM_State * ourConstructor(BM_View &view, PI_StateTemplate &templ, BM_SceneManager *scene)