This enum is used by GeometryViewportSettings.setDefaultMaterialType()
to select the GLSL shader used when no materials are assigned to geometry.
Note
Custom GLSL shaders aren’t supported for Vulkan. Instead, use MaterialX.
Values ¶
hou.viewportDefaultMaterial.Simple
An untextured material with variable roughness and color settings for diffuse, specular, emission, and ambient values.
hou.viewportDefaultMaterial.MatCap
A material that uses a MatCap texture (Material Capture) to define the lighting and shading of the surface rather than the lights in the scene.