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This CHOP calculates the area under a channel’s graph, which is the same as calculating the "integral" of a channel, or "integrating" the channel.
It uses the graph of each input channel and calculates the area between the graph and the horizontal 0-value line. It finds the area between a Start and End index, which is by default the entire chop range.
The area is calculated by adding the channel values for every sample, starting with the sample at the Start index. Negative values reduce the area. The area is converted to the Units by dividing by samples per Unit. The cumulative values are put in the output channels.
This CHOP is particularly useful for calculating a point’s position from its velocity (speed) or acceleration. If the input is a velocity, a First Order integral will return the position. If the input is an acceleration, a Second Order integral will return the position, and a First Order integral will return the velocity.
The first input contains the channels to be integrated.
The second input is used to reset the area to zero. At samples where the second input is zero or less, the area is reset to zero. A Wave CHOP passed into the second input causes the Area to be zero for half a cycle.
The third input is an optional start/end reference. If connected, it will override the parameters in the Range page and integrate the first input’s channels between the start and end of the reference input.
Determines the order of the integral to use.
Constant to add to the entire result after integrating once.
Constant to add to the entire result after integrating twice.
Constant to add to the entire result after integrating three times.
Interval specifying the range to integrate over
Determines whether the start and end parameters listed below are absolute or relative to the channel’s start and end.
The start of the range over which to compute the area.
The end of the range over which to compute the area.
Some of these parameters may not be available on all CHOP nodes.
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example
* (match all), and
? (match single character).
The following are examples of possible channel name matching options:
Matches a single channel name.
chan3 tx ty tz
Matches four channel names, separated by spaces.
Matches each channel that starts with
Matches each channel that has
foot in it.
? matches a single character.
t? matches two-character channels starting with t.
Matches number ranges giving
[xyz]matches three characters, giving channels
Sample Rate Match
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
Resample At First Input’s Rate
Use rate of first input to resample others.
Resample At Maximum Rate
Resample to highest sample rate.
Resample At Minimum Rate
Resample to the lowest sample rate.
Error if Rates Differ
Does not accept conflicting sample rates.
The units for which time parameters are specified.
For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate).
When you change the Units parameter, it does not convert the existing parameters to the new units.
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice.
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP.
The Export prefix is prepended to CHOP channel names to determine where to export to.
For example, if the CHOP channel was named
geo1:tx, and the prefix was
/obj, the channel would be exported to
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette.
Graph Color Step
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors.
Current channel index.
Total number of channels.