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                Acoustic
            
         Design audio filters and sound materials for the spatial audio
system. 
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                Agent
            
         Imports an animation clip from an agent primitive. 
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                Area
            
         Calculates the area under a channel’s graph, which is the same as calculating the integral of a channel, or integrating the channel. 
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                Attribute
            
         Adds, removes or updates attributes of the input chop. 
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                Audio In
            
         Receives audio input from the analog audio ports or the digital
port. 
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                Band EQ
            
         A 14-band equalizer which filters audio input channels in the same way that a conventional band equalizer uses a bank of sliders to filter fixed-frequency bands of sound. 
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                Beat
            
         Manually tap the beat of a piece of music, and automatically
generate a repeating ramp or pulse that continues to
keep time with the music after the taps stop. 
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                Blend
            
         Combines two or more chops in input 2, 3 and so on, by using a set of
blending channels in input 1. 
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                BlendPose
            
         Performs multi-dimensional, example-based interpolation of channels. 
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                Channel
            
         Creates channels from the value of its parameters. 
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                Channel VOP
            
         Contains a VOP network that can manipulate channel data. 
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                Channel Wrangle
            
         Runs a VEX snippet to modify channel data. 
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                Composite
            
         Layers (blends) the channels of one CHOP on the channels of another CHOP. 
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                Constant
            
         Create up to forty new channels. 
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                Constraint Blend
            
         Combines two or more CHOP inputs using a list of weights specified as parameters. 
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                Constraint Get Local Space
            
         Returns an Object Local Transform. 
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                Constraint Get Parent Space
            
         Returns an Object Parent Transform. 
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                Constraint Get World Space
            
         Returns an Object World Transform. 
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                Constraint Lookat
            
         Constrains rotation so it always points toward a target position. 
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                Constraint Object
            
         Compares two objects and returns information on their relative positions and orientations. 
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                Constraint Object Offset
            
         Compares two objects and returns information on their relative positions and orientations. 
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                Constraint Object Pretransform
            
         Returns an Object Pretransform. 
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                Constraint Offset
            
         Applies an transformation offset after evaluating a constraint. 
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                Constraint Parent
            
         Reparent an object. 
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                Constraint Path
            
         Position an object on a path and orient it to the path’s direction. 
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                Constraint Points
            
         Position and Orient an object using point positions from a geometry. 
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                Constraint Sequence
            
         Combines multiple chops by blending the inputs in sequence. 
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                Constraint Simple Blend
            
         Combines two chops by using a single weight specified as a parameter. 
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                Constraint Surface
            
         Position and Orient an object using the surface of a geometry. 
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                Constraint Transform
            
         Takes translate, rotate, and/or scale channels and transforms them. 
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                Copy
            
         Produces multiple copies of the second input along the timeline of the first input. 
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                Count
            
         Counts the number of times a channel crosses a trigger or release
threshold. 
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                Cycle
            
         Creates cycles. 
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                Delay
            
         Delays the input, and can be run in normal or time-sliced mode. 
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                Delete
            
         Removes channels coming from its input. 
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                Device Transform
            
         Turns data from device inputs into transform data 
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                Dynamic Warp
            
         Time-warps the node’s first input (source clip) using its second input (reference clip) as a reference. 
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                Dynamics
            
         Extracts any information from a DOP simulation that is accessible
through the dopfield expression function. 
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                Envelope
            
         Outputs the maximum amplitude in the vicinity of each sample of the input. 
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                Euler Rotation Filter
            
         Fixes discontinuity of rotation data after cracking matrices 
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                Export
            
         A convenient tool for exporting channels. 
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                Export Constraints
            
         Export Constraints Network on any object 
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                Export Transforms
            
         Export Transforms to Constraints Network of many objects 
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                Expression
            
         Modify input channels by using expressions. 
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                Extend
            
         Only sets the extend conditions of a chop, which determines what
values you get when sampling the CHOP before or after its
interval. 
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                Extract Bone Transforms
            
         (Deprecated) Extracts the current world or local space bone transforms from a geometry object. 
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                Extract Locomotion
            
         Extracts locomotion from an animation clip. 
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                Extract Pose-Drivers
            
         (Deprecated) Creates channels from the specified derived transforms, node parameters and CHOP channels for pose-space deformation. 
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                FBX
            
         Reads in channel data from an FBX file. 
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                Fan
            
         Used for controlling other CHOPs. 
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                Feedback
            
         Get the state of a chop as it was one frame or time slice ago. 
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                Fetch Channels
            
         Imports channels from other CHOPs. 
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                Fetch Parameters
            
         Imports channels from other OPs. 
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                File
            
         Reads in channel and audio files for use by chops. 
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                Filter
            
         Smooths or sharpens the input channels. 
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                Foot Plant
            
         Computes when position channels are stationary. 
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                Foreach
            
         Divides the input channels into groups, cooking the contained network for each group. 
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                Function
            
         Provides more complicated math functions than found in the Math CHOP such as trigonometic functions, logarithmic functions, and exponential functions. 
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                Gamepad
            
         Turns input values for the gamepad or joystick device into channel outputs. 
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                Geometry
            
         Uses a geometry object to choose a sop from which the channels will be created. 
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                Gesture
            
         
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                Handle
            
         The engine which drives Inverse Kinematic solutions using the
Handle object. 
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                Hold
            
         Sample and hold the value of the first input. 
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                IKSolver
            
         Solves inverse kinematics rotations for bone chains. 
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                Identity
            
         Returns an identity transform. 
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                Image
            
         Converts rows and/or columns of pixels in an image to CHOP
channels. 
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                Interpolate
            
         Treats its multiple-inputs as keyframes and interpolates between them. 
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                InverseKin
            
         Generates channels for bone objects based on a bone chain and an end
affector. 
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                Invert
            
         Returns an invert transform of the input. 
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                Jiggle
            
         Creates a jiggling effect in the translate channels passed in. 
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                Keyboard
            
         Turns key presses into channel output. 
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                Lag
            
         Adds lag and overshoot to channels. 
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                Layer
            
         Mix weighted layers of keyframed animation from multiple Channel CHOPs to a base Channel CHOP. 
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                Limit
            
         Provides a variety of functions to limit and quantize the input channels. 
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                Logic
            
         Converts channels of all its input chops into binary channels and combines them using a variety of logic operations. 
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                Lookup
            
         Uses a channel in the first input to index into a lookup table in the second input, and output values from the lookup table. 
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                MIDI In
            
         The MIDI In CHOP reads Note events, Controller events, Program Change
events, and Timing events from both midi devices and files. 
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                MIDI Out
            
         The MIDI Out CHOP sends MIDI events to any available MIDI
devices. 
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                Math
            
         Perform a variety of arithmetic operations on and between channels. 
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                Merge
            
         Takes multiple inputs and merges them into the output. 
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                Mouse
            
         Outputs X and Y screen values for the mouse device. 
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                Mouse 3D
            
         Turns input values for the Connexion space mouse into channel outputs. 
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                Multiply
            
         Post multiplies all the input transformations. 
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                Network
            
         Similar to the Pipe In/Out CHOPs in Network mode. 
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                Noise
            
         Makes an irregular wave that never repeats, with values approximately in the range -1 to +1. 
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                Null
            
         Used as a place-holder and does not have a function of its own. 
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                Object
            
         Compares two objects and returns information on their relative
positions and orientations. 
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                ObjectChain
            
         Creates channels representing the transforms for a chain of objects. 
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                Oscillator
            
         Generates sounds in two ways. 
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                Output
            
         Marks the output of a sub-network. 
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                Parametric EQ
            
         Filters an audio clip, and then applies other audio effects. 
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                Particle
            
         Produces translate and rotate channels to move Objects according to
the positions of particles in a POP Network. 
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                Pass Filter
            
         Filters audio input using one of four different filter types. 
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                Phoneme
            
         Translates english text into a series of phonetic values. 
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                Pipe In
            
         Pipes data from custom devices into a CHOP, without needing the Houdini Developers' Kit or knowledge of Houdini internals. 
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                Pipe Out
            
         Transmit data out of Houdini to other processes. 
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                Pitch
            
         Attempts to extract the fundamental pitch of a musical tone from the input audio. 
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                Pose
            
         Store a transform pose for later use by evaluating the input. 
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                Pose Difference
            
         Computes the difference between two poses. 
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                Pretransform
            
         Takes translate, rotate, and/or scale channels and transforms them
using the pretransform of the given object. 
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                Pulse
            
         Generates pulses at regular intervals of one channel. 
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                ROP Channel Output
            
         
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                Record
            
         
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                Rename
            
         Renames channels. 
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                Reorder
            
         Reorders the first input CHOP’s channels by numeric or alphabetic
patterns. 
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                Resample
            
         Resamples an input’s channels to a new rate and/or start/end
interval. 
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                Sequence
            
         Takes all its inputs and appends one chop after another. 
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                Shift
            
         This time-shifts a CHOP, changing the start and end of the CHOP’s interval. 
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                Shuffle
            
         Reorganizes a list of channels. 
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                Slope
            
         Calculates the slope (or derivative) of the input channels. 
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                Spatial Audio
            
         The rendering engine for producing 3D audio. 
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                Spectrum
            
         Calculates the frequency spectrum of the input channels, or a portion
of the channels. 
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                Spline
            
         Edit the channel data by using direct manipulation of cubic or Bezier
handles in the graph of the CHOP. 
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                Spring
            
         Creates vibrations influenced by the input channels, as if a mass was attached to a spring. 
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                Stash
            
         Caches the input motion in the node on command, and then uses it as the node’s output. 
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                Stash Pose
            
         (Deprecated) Stashes the bone transforms and pose-drivers for use by the Pose-Space Deform SOP and Pose-Space Edit SOP nodes. 
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                Stretch
            
         Preserves the shape of channels and the sampling rate, but resamples the channels into a new interval. 
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                Subnetwork
            
         Allows for the simplification of complex networks by collapsing
several CHOPs into one. 
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                Switch
            
         Control the flow of channels through a CHOPnet. 
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                Time Range
            
         This converts an input node in Current Frame mode to a Time Range mode by re-cooking it multiple times. 
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                Time Shift
            
         This time-shifts a CHOP, re-cooking the node using different time. 
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                Transform
            
         Takes translate, rotate, and/or scale channels and transforms them. 
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                Transform VOP CVEX
            
         Contains a VOP network that can manipulate transform data. 
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                TransformChain
            
         Combines a chain of translate, rotate, and/or scale channels. 
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                Trigger
            
         Adds an audio-style attack/decay/sustain/release (ADSR) envelope to all trigger points in the input channels. 
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                Trim
            
         Shortens or lengthens the input’s channels. 
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                VEX Waveform
            
         This function is a sub-set of the waveform CHOP. 
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                Vector
            
         Performs vector operations on a set or sets of channels. 
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                Voice Split
            
         The Voice Split CHOP takes an audio track and separates words out
into different channels. 
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                Voice Sync
            
         The Voice Sync CHOP detects phonemes in an audio channel given some
audio phoneme samples and pro… 
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                Warp
            
         Time-warps the channels of the first input (the Pre-Warp Channels)
using one warping channel in the second input. 
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                Wave
            
         Creates a waveform that is repeated.