|On this page|
This chop allows you to create up to forty new channels. Each channel can be named and assigned a different value. To create a channel, enter a channel name in any left parameter in the 0, 10, 20 or 30 pages, then adjust the value to its right.
The interval is one sample by default (at index 0). An interval range can be optionally set in the Channel tab.
A simple Constant CHOP with no inputs is the most common use of the chop. However, the channels names and values can be set up by connecting any CHOP to its input and clicking the Snapshot Input button on the Snap tab. This allows you to get some channels from another chop and adjust them with sliders in the Constant CHOP.
The second input can be used to add offsets to the constant values. When the second input (Active) is greater than zero, any change to the first input will be added to the output of the CHOP. This is useful for adjusting Constant CHOP values from external input devices like a midi slider box. For example you can connect the mouse or a midi slider box to a Mouse or midi In CHOPs, and you can raise/lower the Constant CHOP values by holding the Active input on, while moving the mouse or sliders.
User-defined channels 0 to 9.
User-defined channels 10 to 19.
User-defined channels 20 to 29.
User-defined channels 30 to 39.
Click this button to capture the input channels' values at the current frame.
Specify the starting channel index to snap from.
Active Needs Current
When on, the second input, the Active input only has an effect if this CHOP is the current CHOP. When off, it doesn’t matter if this is the current CHOP. Used by the Animation Editor when editing keyframes.
Only create one-sample channels, at the Start position.
The start position of the CHOP.
The end position of the CHOP.
The sample rate of the CHOP.
The left extend condition (before the CHOP’s start).
The right extend condition (after the CHOP’s end).
The value to use for the "Default Value" extend condition type.
Some of these parameters may not be available on all CHOP nodes.
To determine which channels get affected, some CHOPs have a scope string. Patterns can be used in the scope, for example
* (match all), and
? (match single character).
The following are examples of possible channel name matching options:
Matches a single channel name.
chan3 tx ty tz
Matches four channel names, separated by spaces.
Matches each channel that starts with
Matches each channel that has
foot in it.
? matches a single character.
t? matches two-character channels starting with t.
Matches number ranges giving
[xyz]matches three characters, giving channels
Sample Rate Match
The Sample Rate Match Options handle cases where multiple input CHOPs’ sample rates are different.
Resample At First Input’s Rate
Use rate of first input to resample others.
Resample At Maximum Rate
Resample to highest sample rate.
Resample At Minimum Rate
Resample to the lowest sample rate.
Error if Rates Differ
Does not accept conflicting sample rates.
The units for which time parameters are specified.
For example, you can specify the amount of time a lag should last for in seconds (default), frames (at the Houdini FPS), or samples (in the CHOP’s sample rate).
When you change the Units parameter, it does not convert the existing parameters to the new units.
Time Slicing is a feature which boosts cooking performance and reduces memory usage. Traditionally, CHOPs calculate the channel over its entire frame range. If the channel does need to be evaluated every frame, then cooking the entire range of the channel is unnecessary. It is more efficient to calculate only the fraction of the channel that is needed. This fraction is known as a Time Slice.
Causes the memory consumed by a CHOP to be released after it is cooked and the data passed to the next CHOP.
The Export prefix is prepended to CHOP channel names to determine where to export to.
For example, if the CHOP channel was named
geo1:tx, and the prefix was
/obj, the channel would be exported to
You can leave the Export Prefix blank, but then your CHOP track names need to be absolute paths, such as
Every CHOP has this option. Each CHOP gets a default color assigned for display in the Graph port, but you can override the color in the Common page under Graph Color. There are 36 RGB color combinations in the Palette.
Graph Color Step
When the graph displays the animation curves and a CHOP has two or more channels, this defines the difference in color from one channel to the next, giving a rainbow spectrum of colors.