- 
        
            
        
        
            
                Agent
            
        
        
            Writes agent definition files.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Alembic
            
        
        
            Exports the scene to an Alembic archive. Alembic is a common exchange format for moving geometry and animation between different 3D software packages.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Archive Generator
            
        
        
            Generates disk-based archives which can be
used by either mantra or RIB renderers.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Bake Animation
            
        
        
            Bakes animation from object transforms and CHOP overrides.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Bake Texture
            
        
        
            Generates a texture map from one or more objects' rendered appearance.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Batch
            
        
        
            Renders the input ROP in a single batch job.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Channel
            
        
        
            The Channel output operator generates clip files from a particular
CHOP.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Composite
            
        
        
            Renders images from a compositing network.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                DSM Merge
            
        
        
            Merges two or more deep shadow/camera map files.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Dem Bones Skinning Converter
            
        
        
            Converts any non-changing topology deforming mesh sequence into a bone-based animation.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Dynamics
            
        
        
             Saves the state of a DOP network simulation into files. 
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Fetch
            
        
        
            Makes a dependency link to a ROP in a different network.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Filmbox FBX
            
        
        
            Exports entire scenes to FBX files.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Filmbox FBX Animation
            
        
        
            Exports animation from a geometry-based skeleton to an FBX file.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Filmbox FBX Character
            
        
        
            Exports a skinned character with a geometry-based skeleton to an FBX file.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Flipbook
            
        
        
            Render an image using the hardware-accelerated 3D viewport renderer.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Frame Container
            
        
        
            Prevents frame dependency changes in the contained nodes from affecting its inputs.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Frame Depedency
            
        
        
            Allows an output frame to depend on one or more input frames.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                GLTF Character
            
        
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Geometry
            
        
        
            Generates geometry files from a SOP or DOP network.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Geometry Raw
            
        
        
            Generates raw binary files from a SOP or DOP network.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                HQueue Render
            
        
        
            HQueue, or Houdini Queue, is a distributed job scheduling system.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                HQueue Simulation
            
        
        
            HQueue, or Houdini Queue, is a distributed job scheduling system.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Hair Card Texture
            
        
        
            Renders hair textures for use on hair cards.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Image
            
        
        
            Writes the output of a COP network to disk.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Karma
            
        
        
            Renders non-USD scenes using Houdini’s Karma renderer.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Labs 3D Facebook Image
            
        
        
             Quickly render a 3D scene to a 2.5D image that can be uploaded to Facebook. 
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Labs Flipbook Textures
            
        
        
            Renders, composites, and exports flipbook textures.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Labs JSON Exporter
            
        
        
            Export geometry attibutes to a JSON file.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Labs Marmoset Export
            
        
        
             The Marmoset Export ROP allows you to quickly generate an mview inside Houdini 
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Labs Niagara ROP
            
        
        
             Export point caches to be used with Unreal’s Niagara particle system. 
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Labs Sketchfab
            
        
        
             Uploads geometry to Sketchfab 
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Labs Vertex Animation Textures
            
        
        
            Exports a mesh and a set of textures to be used with a shader for complex real-time effects, such as: soft-body deformation, rigid-body dynamics, dynamically remeshed geometries, and particle sprites.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Labs ZibraVDB Compress
            
        
        
            Compresses a VDB sequence and caches it to disk as a single  .zibravdb file.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                MDD Point Cache
            
        
        
            This output operator is used to write an MDD animation file.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                ML Example Raw
            
        
        
            Generates raw binary files for ML training from a SOP or DOP network.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Mantra
            
        
        
            Renders the scene using Houdini’s standard mantra renderer and generates IFD files.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Mantra Archive
            
        
        
            Generates disk-based archives which can be used by mantra.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Merge
            
        
        
            Merges several render dependencies into one.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Net Barrier
            
        
        
            Blocks the ROP network until synchronization occurs.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Null
            
        
        
            Does nothing.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                OpenGL
            
        
        
            Render an image using the hardware-accelerated 3D viewport renderer.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Pre Post
            
        
        
            Renders ROPs before and after a main job.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Shell
            
        
        
            Runs an external command.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Subnetwork
            
        
        
            The SubNetwork output operator provides an easy way to manage large
number of output operators.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Switch
            
        
        
            Renders one of several inputs.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Tractor
            
        
        
            Tractor is a program shipped out with Pixar’s distribution of RenderMan.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                USD
            
        
        
            Renders a LOP network out to one or more USD files. This node is available as render node or as a LOP.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                USD Render
            
        
        
            Renders an output image from the stage generated by a LOP network.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                USD Stitch
            
        
        
            Merges USD files representing individual frames by composing them.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                USD Stitch Clips
            
        
        
            Merges multiple value clips representing individual frames.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                USD Zip
            
        
        
            Assembles USDZ archive files from existing USD files.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Wedge
            
        
        
            Re-renders the same ROP multiple times with different settings
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                Wren
            
        
        
            This output operator is used to drive the Wren rendering program.
        
        
     
    
        
    
    
    
    - 
        
            
        
        
            
                glTF