Houdini 17.5 Nodes Render nodes

Hair Card Texture render node

Renders hair textures for use on hair cards.

On this page

Generates textures to be used on geometry generated by Hair Card Generate object. Together, the exported geometry and textures can be used to render realistic hair cards in game engines.

Parameters

Objects

Camera

The camera to render with. The camera should typically frame the hair objects and Projection should be set to Orthogonal.

Hair Objects

The hair objects to render.

Force Objects

Forces objects to render even when they are hidden.

Rendering

Resolution

The texture resolution to output.

Pixel Samples

The number of rays to cast per pixel. Higher values produce a higher quality image with less noise.

Output

Save Location

The directory to render to.

Name Prefix

The name of the texture set.

Separator

The separate between the name prefix and the image plane suffix.

File Type

The image file type to output.

Note

For example, the diffuse texture would be named hairtexture_diff.tga when Name Prefix is set to hairtexture, Separator is set to _, the Diffuse name is set to diff and the File Type to tga.

Image Planes

Diffuse

The suffix of the diffuse texture.

Alpha

The suffix of the alpha texture.

ID

The name of the id texture.

Tip

The name of the tip texture.

Depth

The name of the depth texture.

UV Bounds

The name of the UV bounds texture.

This texture can be used by the Hair Card Generate Object or SOP to generate matching UV coordinates on the card geometry.

Locals

See also

Render nodes

  • Agent

    This output operator is used to write agent definition files.

  • Alembic

  • Archive Generator

    Generates disk-based archives which can be used by either mantra or RIB renderers.

  • Bake Animation

    Bakes animation from object transforms and CHOP overrides.

  • Bake Texture

    Generates a texture map from one or more objects' rendered appearance.

  • Batch

    Renders the input ROP in a single batch job.

  • Brick Map Generator

    Allows you to convert Houdini volume primitives into Pixar brickmap files.

  • Channel

    The Channel output operator generates clip files from a particular CHOP.

  • Composite

    The Composite output operator renders the image(s) produced in the Compositing Editor.

  • DSM Merge

    Merges two or more deep shadow/camera map files.

  • Dynamics

    Saves the state of a DOP network simulation into files.

  • Fetch

    Makes a dependency link to a ROP in a different network.

  • Filmbox FBX

    Exports entire scenes to FBX files.

  • Frame Container

    Prevents frame dependency changes in the contained nodes from affecting its inputs.

  • Frame Depedency

    Allows an output frame to depend on one or more input frames.

  • Geometry

    Generates geometry files from a SOP or DOP network.

  • HQueue Render

    HQueue, or Houdini Queue, is a distributed job scheduling system.

  • HQueue Simulation

    HQueue, or Houdini Queue, is a distributed job scheduling system.

  • Hair Card Texture

    Renders hair textures for use on hair cards.

  • MDD Point Cache

    This output operator is used to write an MDD animation file.

  • Mantra

    Renders the scene using Houdini’s standard mantra renderer and generates IFD files.

  • Mantra Archive

    Generates disk-based archives which can be used by mantra.

  • Merge

    Merges several render dependencies into one.

  • Net Barrier

    Blocks the ROP network until synchronization occurs.

  • Null

    Does nothing.

  • OpenGL

    Render an image using the hardware-accelerated 3D viewport renderer.

  • Pre Post

    Renders ROPs before and after a main job.

  • RenderMan

    Renders the scene using Pixar’s RenderMan renderer.

  • RenderMan

    Renders the scene using Pixar’s RenderMan RIS renderer.

  • RenderMan Archive

    Generates disk-based archives which can be used by RenderMan .

  • Shell

    Runs an external command.

  • Subnetwork

    The SubNetwork output operator provides an easy way to manage large number of output operators.

  • Switch

    Renders one of several inputs.

  • Tractor

    Tractor is a program shipped out with Pixar’s distribution of RenderMan.

  • Wedge

    Re-renders the same ROP multiple times with different settings

  • Wren

    This output operator is used to drive the Wren rendering program.

  • glTF

  • glTF