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The Fetch ROP allows dependency rendering to include ROPs that are not in the same ROP network. The ROP source is included in the dependency tree as if it was wired directly to all the Fetch ROP’s outputs. The ROP source may have its own dependents and they will be rendered as well.
If this node is bypassed, it will be as if the source ROP was disconnected and nothing will be rendered.
Begins the render with the last render control settings.
Opens the render control dialog to allow adjustments of the render parameters before rendering.
The path to the ROP that will be inserted into the dependency tree.
Frame being rendered.
Total number of frames being rendered.
This example demonstrates the use of a Fetch ROP to make render dependency connections to ROP nodes that are in a different network. A noise COP is used to generate a texture just-in-time for a surface which is rendered by mantra.
The following examples include this node.