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                Agent
            
         Writes agent definition files. 
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                Alembic
            
         Exports the scene to an Alembic archive. Alembic is a common exchange format for moving geometry and animation between different 3D software packages. 
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                Archive Generator
            
         Generates disk-based archives which can be
used by either mantra or RIB renderers. 
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                Bake Animation
            
         Bakes animation from object transforms and CHOP overrides. 
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                Bake Texture
            
         Generates a texture map from one or more objects' rendered appearance. 
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                Batch
            
         Renders the input ROP in a single batch job. 
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                Channel
            
         The Channel output operator generates clip files from a particular
CHOP. 
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                Composite
            
         Renders images from a compositing network. 
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                DSM Merge
            
         Merges two or more deep shadow/camera map files. 
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                Dem Bones Skinning Converter
            
         Converts any non-changing topology deforming mesh sequence into a bone-based animation. 
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                Dynamics
            
          Saves the state of a DOP network simulation into files.  
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                Fetch
            
         Makes a dependency link to a ROP in a different network. 
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                Filmbox FBX
            
         Exports entire scenes to FBX files. 
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                Filmbox FBX Animation
            
         Exports animation from a geometry-based skeleton to an FBX file. 
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                Filmbox FBX Character
            
         Exports a skinned character with a geometry-based skeleton to an FBX file. 
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                Flipbook
            
         Render an image using the hardware-accelerated 3D viewport renderer. 
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                Frame Container
            
         Prevents frame dependency changes in the contained nodes from affecting its inputs. 
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                Frame Depedency
            
         Allows an output frame to depend on one or more input frames. 
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                GLTF Character
            
         
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                Geometry
            
         Generates geometry files from a SOP or DOP network. 
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                Geometry Raw
            
         Generates raw binary files from a SOP or DOP network. 
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                HQueue Render
            
         HQueue, or Houdini Queue, is a distributed job scheduling system. 
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                HQueue Simulation
            
         HQueue, or Houdini Queue, is a distributed job scheduling system. 
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                Hair Card Texture
            
         Renders hair textures for use on hair cards. 
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                Image
            
         Writes the output of a COP network to disk. 
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                Karma
            
         Renders non-USD scenes using Houdini’s Karma renderer. 
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                Labs 3D Facebook Image
            
          Quickly render a 3D scene to a 2.5D image that can be uploaded to Facebook.  
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                Labs Flipbook Textures
            
         Renders, composites, and exports flipbook textures. 
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                Labs JSON Exporter
            
         Export geometry attibutes to a JSON file. 
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                Labs Marmoset Export
            
          The Marmoset Export ROP allows you to quickly generate an mview inside Houdini  
- 
        
            
        
        
            
                Labs Niagara ROP
            
          Export point caches to be used with Unreal’s Niagara particle system.  
- 
        
            
        
        
            
                Labs Sketchfab
            
          Uploads geometry to Sketchfab  
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                Labs Vertex Animation Textures
            
         Exports a mesh and a set of textures to be used with a shader for complex real-time effects, such as: soft-body deformation, rigid-body dynamics, dynamically remeshed geometries, and particle sprites. 
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                Labs ZibraVDB Compress
            
         Compresses a VDB sequence and caches it to disk as a single  .zibravdb file. 
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                MDD Point Cache
            
         This output operator is used to write an MDD animation file. 
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                ML Example Raw
            
         Generates raw binary files for ML training from a SOP or DOP network. 
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                Mantra
            
         Renders the scene using Houdini’s standard mantra renderer and generates IFD files. 
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                Mantra Archive
            
         Generates disk-based archives which can be used by mantra. 
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                Merge
            
         Merges several render dependencies into one. 
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                Net Barrier
            
         Blocks the ROP network until synchronization occurs. 
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                Null
            
         Does nothing. 
- 
        
            
        
        
            
                OpenGL
            
         Render an image using the hardware-accelerated 3D viewport renderer. 
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                Pre Post
            
         Renders ROPs before and after a main job. 
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                Shell
            
         Runs an external command. 
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                Subnetwork
            
         The SubNetwork output operator provides an easy way to manage large
number of output operators. 
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                Switch
            
         Renders one of several inputs. 
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                Tractor
            
         Tractor is a program shipped out with Pixar’s distribution of RenderMan. 
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                USD
            
         Renders a LOP network out to one or more USD files. This node is available as render node or as a LOP. 
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                USD Render
            
         Renders an output image from the stage generated by a LOP network. 
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                USD Stitch
            
         Merges USD files representing individual frames by composing them. 
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                USD Stitch Clips
            
         Merges multiple value clips representing individual frames. 
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                USD Zip
            
         Assembles USDZ archive files from existing USD files. 
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                Wedge
            
         Re-renders the same ROP multiple times with different settings 
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                Wren
            
         This output operator is used to drive the Wren rendering program. 
- 
        
            
        
        
            
                glTF