Houdini 18.0 Nodes TOP nodes

ROP Geometry Output TOP node

Creates work items that cook an embedded Geometry ROP node

This node is a subnet that contains a ROP Fetch TOP node and a ROP Network with a Geometry ROP node. The parameters on the Geometry node are promoted onto this node’s interface. Relevant parameters from the ROP Fetch are also available, including controls for using this node to cook work items for a distributed sim.

The subnet also contains a SOP network as a dive target, which can be used with the ROP Geometry. By default the built-in SOP network is disabled, and will only be used when the Use External SOP toggle is turned off.

Tip

If the SOP network you are cooking with this node is threaded (such as most simulations) you will be using most of the computer’s CPU resources. For this reason you should ensure that only one such work item is cooking at a time.

For the Local Scheduler, this means adding the Single job parm on the ROP Geometry Output node and toggling it ON.

For the HQueue Scheduler, this might mean adding and setting the CPUs per Job job parm.

Examples

example_top_ropgeometry Example for ROP Geometry Output TOP node

This example demonstrates how to use the ROP Geometry node in PDG/TOPs.

example_variable_range Example for ROP Geometry Output TOP node

This example demonstrates how to set a variable frame range on a ROP Geometry TOP node.

See also

TOP nodes