McNistor, I might just give that a go. I'm finding it hard to schedule time on this at the moment as I have a family and need to balance that. Part of my frustration is actually not having a plan to work from. That would most certainly improve production value of these videos.
The missing features you speak of where part of my Houdini 14 RFE's
Being able to edit multiple objects is a must…even Blender can do that now. I've learned to keep everything under one object and move it out later. What can you do other than submitting RFE's.
Biggest problem areas for me after workflow enhancements, is the ability to edit components on their individual local space. SideFX knows this very well, and we've had numerous discussions around this. I'm hoping to see this in H18.
These videos made me aware of small features that where hiding away under RMB menus, and they work really well, but nobody seems to know they exist. It also made me question why we have two different PolySplit tools. One(PolySplit) can cut into centers of primitives while the PolyDraw can't. PolyDraw can cut multiple primitives all in one session, but PolySplit can't. ???
I've said this allot over the last couple of years on this and other forums. You can have all the individual modeling tools in the world, but if the workflow sucks, it will be all for nothing. Radial menus helped allot to keep mouse pointers in the viewport, but more can be done to solve this…just look at DM tools.
Lastly, these modeling sessions are allot of fun and helps me to request more features. Sidefx has proven to put allot of effort into requests, but I also know that allot of my requests are hard to integrate into the already existing procedural workflow, and I will have patience.
Let me see if I can come up with a better plan and work with an actual concept while doing a video. That way I can keep it short and break it down into sections and show it at realtime(not sped up 600%).