Hey folks !
Problem here driving me a bit crazy, I am trying to get a proper leaves material for differents kinds of trees, and as soon as I get a "thin" opacity map for pines needles for examples, I got a very annoying issue...
Not only the opacity does not react exactly the same, my leaves vanished when zooming out. Only rendering in xpu, no problem in cpu.
Cpu renders :
Xpu renders :
My Nvidia studio drivers are up to date, Houdini 20.0.653
I would think about some kind of mipmapping issue, but not sure.
-Coco
Opacity difference XPU vs CPU
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- MR SMITH
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MR SMITHThanks for your repply, I just tried and indeed I have a better result. Is there any way to handle the mipmapping for a specific map ? Disabling mipmapping for an entire environment scene might be a bit problematic.
KARMA_XPU_DISABLE_MIPMAPS=1
In my case this seems kinda related to this topic [www.sidefx.com]
- Latimerias
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