ttvdsfxI mean it can look much much better with categories and subcategories(screenshot in attachments). This is much more user friendly. And its much easier to make tree hierarchy(actually i dont understand why this plugin uses buttons for this purpose).
Which widgets are you exactly missing? You have to understand that Houdini widgets do not translate 1 to 1 to host widgets. As far as I know, folders, for example, work fine. Tabs don't.
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Houdini Engine for Unreal » Parameter scrapyard
- FiftyStars
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Houdini Engine for Unreal » Parameter scrapyard
- FiftyStars
- 6 posts
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I have 100+ parameters in my asset. In houdini it looks nice, clean and very categorized, but in UE it looks like a mess…
Any improvements planned?
Any improvements planned?
Houdini Engine for Unreal » Setting up low res collision geo groups?
- FiftyStars
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If you have constant number of collision elements in your asset then this should be enough https://www.youtube.com/watch?v=FABVfxpUA44. [youtube.com] Otherwise scripting should help you(
Houdini Lounge » Force update expression fields
- FiftyStars
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Hi, Im stuck with subnet inputs. As I understand node fields with expressions inside are “cooked” only once. Next time they are returning a flat text. But this is a huge problem. For example opinputpath is not updating and its giving me the same path even if i reconnected subnet nodes.
Edited by FiftyStars - July 16, 2016 05:43:31
Houdini Engine for Unreal » Curve -> cook -> model appears in 0,0,0
- FiftyStars
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Is it ok that when hda contain something based on a curve then this part of a model sspawns in 0,0,0 coords? So to see correct result i have to place hda instance to 0,0,0 -> cook -> replace. I thought that im doing something wrong until i downloaded this asset which has the same issue. https://www.orbolt.com/asset/SideFX::TrackBuilder [orbolt.com]
Houdini Learning Materials » How to pass object level inputs into geometry level?
- FiftyStars
- 6 posts
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Hi. I have a little problem. Im trying to create an HDA but im stuck with inputs. One of my inputs is a curve, which should be used by multiple geometry nodes. The problem is that my input is on the obj level but I need to use it on geometry level. Thanks in advance
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