Hi,
I am working on a rigid body simulation. I have a wall and used a voronoi to fracture. Then I used the rigid body fracture to activate the breakage.
Now I have a ball being thrown at the wall which I want to cause the destruction to the wall, but as soon as I start the simulation, the wall starts breaking without the ball hitting it.
What should I do so that the wall starts breaking only after the ball hits the wall.
Thanks,
Sid
Rigid Body Simulation
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- anon_user_92946325
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- tamte
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this will be probably your case
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=27539 [sidefx.com]
http://forums.odforce.net/index.php?/topic/15931-the-geometry-of-the-break-before-the-collision/ [forums.odforce.net]
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=27539 [sidefx.com]
http://forums.odforce.net/index.php?/topic/15931-the-geometry-of-the-break-before-the-collision/ [forums.odforce.net]
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
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