Multiple UVlayouts into a UDIM layout
240 1 0- joshjosh
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- tamte
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you can assign UDIM prim attribute to your individual geometries
then assuming your uva are on vertices and in 0-1 tile, you can do Vertex Wrangle to offset uv's to individual UDIM tiles based on prim udim attribute
and rename your textures with corresponding UDIM token
then assuming your uva are on vertices and in 0-1 tile, you can do Vertex Wrangle to offset uv's to individual UDIM tiles based on prim udim attribute
int udim = prim(0, "udim", @primnum); udim -= 1001; v@uv += floor(set( udim % 10, udim / 10 ));
and rename your textures with corresponding UDIM token
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
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