Hello, I am trying to loop through the tiles of my heightfield but I don't understand how it is supposed to work.
I know it's possible because it's in the documentation :
The usual workflow for this node is to animate the Tile number parameter to extract each individual tile, for example in a for-each loop, to save each one to an individual file. This can be useful to work on the tiles in parallel, or to break huge areas into chunks for a game engine.
If someone can help me, it would be very appreciated
You can reference the for loop iteration inside the Tile Number parameter like this:
Hi animatrix_, Thanks for showing an example of the loop iteration. I was wondering how did you display all the bounding boxes being assigned to all tiles? I was only able to get one bounding box visible while using the $F expression for the Tile Split node's Tile Number parameter.
You can reference the for loop iteration inside the Tile Number parameter like this:
Hi animatrix_, Thanks for showing an example of the loop iteration. I was wondering how did you display all the bounding boxes being assigned to all tiles? I was only able to get one bounding box visible while using the $F expression for the Tile Split node's Tile Number parameter.
Hi,
Inside the for loop I access the iteration attribute from the meta node and merge each of them together.