void clearInUseGPUFlag() const
~CE_ScopedPoolEntryInUseGPU()
CE_ScopedPoolEntryInUseGPU(const CE_HotSwapPoolEntry &buffer)
CE_HotSwapPoolEntry()
Creates a new buffer. You must call setSize to make this buffer usable.
void setInUseGPUFlag() const
EntryType
To avoid the need for dynamic casts:
virtual ~CE_HotSwapPoolEntry()