12 #ifndef __FBX_SCENEPROXYUTILS_H_INCLUDED__ 
   13 #define __FBX_SCENEPROXYUTILS_H_INCLUDED__ 
   74         bool keep_deforming_shape_xforms,
 
   75         bool remove_namespaces,
 
FBX_GeometryID myGeometry
 
void FBX_API FBXgatherRigNodes(const FBX_SceneProxy &scene, bool minimal_nodes, bool keep_deforming_shape_xforms, bool remove_namespaces, FBX_NodeIndexMap &nodes_index_map, UT_Array< FBX_RigNodeInfo > &infos, UT_Array< FBX_RigNodeInfo > &geo_infos, FBX_ErrorManager &errors)
 
bool FBX_API FBXaddBlendShapeChannels(CL_Clip &clip, const FBX_SceneProxy &scene, const UT_Array< FBX_RigNodeInfo > &geo_infos, const UT_FprealArray &eval_times, FBX_ErrorManager &errors)
Add extra channels to the clip for any geometry nodes with blendshapes. 
 
bool FBX_API FBXaddUserPropertyChannels(CL_Clip &clip, const FBX_SceneProxy &scene, const UT_Array< FBX_RigNodeInfo > &infos, const UT_FprealArray &eval_times, FBX_ErrorManager &errors)
Add extra channels to the clip for any user-defined properties. 
 
static int compareNumberedString(const char *s1, const char *s2, bool case_sensitive=true, bool allow_negatives=false)
 
UT_Array< FBX_BlendShapeInput > myBlendShapeInputs
 
IMATH_INTERNAL_NAMESPACE_HEADER_ENTER IMATH_HOSTDEVICE IMATH_CONSTEXPR14 T clip(const T &p, const Box< T > &box) IMATH_NOEXCEPT
 
bool operator<(const FBX_RigNodeInfo &other) const