|
HDK
|
#include "FBX_API.h"#include "FBX_SceneProxySupport.h"#include <GU/GU_DetailHandle.h>#include <GA/GA_OffsetList.h>#include <UT/UT_Array.h>#include <UT/UT_ArrayMap.h>#include <UT/UT_ArrayStringMap.h>#include <UT/UT_Options.h>#include <UT/UT_StringArray.h>#include <UT/UT_StringHolder.h>#include <UT/UT_UniquePtr.h>#include <UT/UT_VectorTypes.h>#include <UT/UT_TransformUtil.h>#include <SYS/SYS_Inline.h>#include <SYS/SYS_Types.h>
Include dependency graph for FBX_SceneProxy.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | FBX_Property< T > |
| class | FBX_NodeNameMap |
| class | FBX_SceneProxy |
| struct | FBX_SceneProxy::LoadOptions |
| struct | FBX_SceneProxy::SaveOptions |
| struct | FBX_SceneProxy::JointInfo |
| struct | FBX_SceneProxy::SkinningInfo |
| class | FBX_SceneProxy::PropertyIterator |
| Iterates over a node's user properties. More... | |
| class | FBX_AnimCurveModifier |
| struct | FBX_AxisSystem |
| struct | UT::DefaultClearer< FBX_SceneProxy::JointInfo > |
Namespaces | |
| UT | |
Typedefs | |
| using | FBX_Property3D = FBX_Property< UT_Vector3D > |
Enumerations | |
| enum | FBX_KeyInterp { FBX_KeyInterp::CONSTANT, FBX_KeyInterp::LINEAR, FBX_KeyInterp::CUBIC } |
Functions | |
| FBX_SCENEPROXY_DECLARE_ID (FBX_NodeID) | |
| FBX_SCENEPROXY_DECLARE_ID (FBX_GeometryID) | |
| FBX_SCENEPROXY_DECLARE_ID (FBX_MeshID) | |
| FBX_SCENEPROXY_DECLARE_ID (FBX_ClipID) | |
| FBX_SCENEPROXY_DECLARE_ID (FBX_AnimCurveID) | |
| FBX_SCENEPROXY_DECLARE_ID (FBX_AnimLayerID) | |
| FBX_SCENEPROXY_DECLARE_ID (FBX_AnimCurveNodeID) | |
| FBX_SCENEPROXY_DECLARE_ID (FBX_PropertyID) | |
| using FBX_Property3D = FBX_Property<UT_Vector3D> |
Definition at line 56 of file FBX_SceneProxy.h.
|
strong |
| Enumerator | |
|---|---|
| CONSTANT | |
| LINEAR | |
| CUBIC | |
Definition at line 734 of file FBX_SceneProxy.h.
| FBX_SCENEPROXY_DECLARE_ID | ( | FBX_NodeID | ) |
| FBX_SCENEPROXY_DECLARE_ID | ( | FBX_GeometryID | ) |
| FBX_SCENEPROXY_DECLARE_ID | ( | FBX_MeshID | ) |
| FBX_SCENEPROXY_DECLARE_ID | ( | FBX_ClipID | ) |
| FBX_SCENEPROXY_DECLARE_ID | ( | FBX_AnimCurveID | ) |
| FBX_SCENEPROXY_DECLARE_ID | ( | FBX_AnimLayerID | ) |
| FBX_SCENEPROXY_DECLARE_ID | ( | FBX_AnimCurveNodeID | ) |
| FBX_SCENEPROXY_DECLARE_ID | ( | FBX_PropertyID | ) |