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FBX_SceneProxy.h File Reference
#include "FBX_API.h"
#include "FBX_SceneProxySupport.h"
#include <GU/GU_DetailHandle.h>
#include <GA/GA_OffsetList.h>
#include <UT/UT_Array.h>
#include <UT/UT_ArrayMap.h>
#include <UT/UT_ArrayStringMap.h>
#include <UT/UT_Options.h>
#include <UT/UT_StringArray.h>
#include <UT/UT_StringHolder.h>
#include <UT/UT_UniquePtr.h>
#include <UT/UT_VectorTypes.h>
#include <UT/UT_TransformUtil.h>
#include <SYS/SYS_Inline.h>
#include <SYS/SYS_Types.h>
+ Include dependency graph for FBX_SceneProxy.h:
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Go to the source code of this file.

Classes

class  FBX_Property< T >
 
class  FBX_NodeNameMap
 
class  FBX_SceneProxy
 
struct  FBX_SceneProxy::LoadOptions
 
struct  FBX_SceneProxy::SaveOptions
 
struct  FBX_SceneProxy::JointInfo
 
struct  FBX_SceneProxy::SkinningInfo
 
class  FBX_SceneProxy::PropertyIterator
 Iterates over a node's user properties. More...
 
class  FBX_AnimCurveModifier
 
struct  FBX_AxisSystem
 
struct  UT::DefaultClearer< FBX_SceneProxy::JointInfo >
 

Namespaces

 UT
 

Typedefs

using FBX_Property3D = FBX_Property< UT_Vector3D >
 

Enumerations

enum  FBX_KeyInterp { FBX_KeyInterp::CONSTANT, FBX_KeyInterp::LINEAR, FBX_KeyInterp::CUBIC }
 

Functions

 FBX_SCENEPROXY_DECLARE_ID (FBX_NodeID)
 
 FBX_SCENEPROXY_DECLARE_ID (FBX_GeometryID)
 
 FBX_SCENEPROXY_DECLARE_ID (FBX_MeshID)
 
 FBX_SCENEPROXY_DECLARE_ID (FBX_ClipID)
 
 FBX_SCENEPROXY_DECLARE_ID (FBX_AnimCurveID)
 
 FBX_SCENEPROXY_DECLARE_ID (FBX_AnimLayerID)
 
 FBX_SCENEPROXY_DECLARE_ID (FBX_AnimCurveNodeID)
 
 FBX_SCENEPROXY_DECLARE_ID (FBX_PropertyID)
 

Typedef Documentation

Definition at line 56 of file FBX_SceneProxy.h.

Enumeration Type Documentation

enum FBX_KeyInterp
strong
Enumerator
CONSTANT 
LINEAR 
CUBIC 

Definition at line 716 of file FBX_SceneProxy.h.

Function Documentation

FBX_SCENEPROXY_DECLARE_ID ( FBX_NodeID  )
FBX_SCENEPROXY_DECLARE_ID ( FBX_GeometryID  )
FBX_SCENEPROXY_DECLARE_ID ( FBX_MeshID  )
FBX_SCENEPROXY_DECLARE_ID ( FBX_ClipID  )
FBX_SCENEPROXY_DECLARE_ID ( FBX_AnimCurveID  )
FBX_SCENEPROXY_DECLARE_ID ( FBX_AnimLayerID  )
FBX_SCENEPROXY_DECLARE_ID ( FBX_AnimCurveNodeID  )
FBX_SCENEPROXY_DECLARE_ID ( FBX_PropertyID  )