#include <GL/gl.h>
#include "ImathFun.h"
#include "ImathMatrix.h"
#include "ImathNamespace.h"
#include "ImathVec.h"
Go to the source code of this file.
Call glColor3f.
Definition at line 43 of file ImathGL.h.
| void glDisableTexture |
( |
| ) |
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inline |
Disable GL textures.
Definition at line 64 of file ImathGL.h.
Call glLoadmatrixf. Throw an exception if m is not a valid matrix for GL.
Definition at line 118 of file ImathGL.h.
Call glLoadmatrixf. Throw an exception if m is not a valid matrix for GL.
Definition at line 126 of file ImathGL.h.
Call glMultmatrixf. Throw an exception if m is not a valid matrix for GL.
Definition at line 102 of file ImathGL.h.
Call glMultmatrixf. Throw an exception if m is not a valid matrix for GL.
Definition at line 110 of file ImathGL.h.
Call glNormal3f.
Definition at line 36 of file ImathGL.h.
Call glTexCoord2f.
Definition at line 57 of file ImathGL.h.
Call glTranslatef.
Definition at line 50 of file ImathGL.h.
Call glVertex3f.
Definition at line 22 of file ImathGL.h.
Call glVertex2f.
Definition at line 29 of file ImathGL.h.
Throw an exception if m is not a valid matrix for GL.
Definition at line 89 of file ImathGL.h.