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MSS_BrushHairLen.h
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1 /*
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27 
28 #ifndef __MSS_BrushHairLen__
29 #define __MSS_BrushHairLen__
30 
31 namespace HDK_Sample {
33 {
34 public:
35  MSS_BrushHairLen(JEDI_View &view, PI_StateTemplate &templ,
36  BM_SceneManager *scene,
37  const char *cursor = BM_DEFAULT_CURSOR);
38  ~MSS_BrushHairLen() override;
39 
40  /// This constructor and parameter template list go into the
41  /// DM_StateTemplate for this state.
42  static BM_State *ourConstructor(BM_View &view, PI_StateTemplate &templ,
43  BM_SceneManager *scene);
45 
46  /// The name and type of this class:
47  const char *className() const override;
48 
49  /// This method is used to get the name of the UI file.
50  /// Normally it is prefixed by the UI directory, but as that varies
51  /// from build to build, we hard code it.
52  void getUIFileName(UT_String &uifilename) const override;
53 
54 protected:
55  /// Respond to keyboard events.
57  UI_Event *event, BM_Viewport &) override;
58 
59  /// Convert an op menu entry to a brush operation:
61  const UI_Value &menuvalue) const override;
62 
65 };
66 } // End HDK_Sample namespace
67 
68 #endif
69 
void getUIFileName(UT_String &uifilename) const override
const char * className() const override
The name and type of this class:
#define BM_DEFAULT_CURSOR
Definition: BM_OpState.h:37
MSS_BrushHairLen(JEDI_View &view, PI_StateTemplate &templ, BM_SceneManager *scene, const char *cursor=BM_DEFAULT_CURSOR)
static PRM_ChoiceList theLMBMenu
SOP_BrushOp
Definition: SOP_BrushBase.h:38
int handleKeyTypeEvent(UI_Event *event, BM_Viewport &) override
Respond to keyboard events.
static PRM_Template ourTemplateList[]
cl_event event
Definition: glew.h:3695
SOP_BrushOp menuToBrushOp(const UI_Value &menuvalue) const override
Convert an op menu entry to a brush operation:
static PRM_ChoiceList theMMBMenu
static BM_State * ourConstructor(BM_View &view, PI_StateTemplate &templ, BM_SceneManager *scene)