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bakeMaterialX.h
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2 // Copyright 2022 Pixar
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24 
25 #ifndef PXR_USD_IMAGING_BIN_USD_BAKE_MTLX_BAKE_MATERIALX_H
26 #define PXR_USD_IMAGING_BIN_USD_BAKE_MTLX_BAKE_MATERIALX_H
27 
28 #include "pxr/pxr.h"
29 
30 #include "pxr/usdImaging/bin/usdBakeMtlx/api.h"
33 
34 #include <MaterialXCore/Library.h>
35 
37 #include <string>
38 
40  using FilePathVec = std::vector<class FilePath>;
41  class FileSearchPath;
43 
45 
47 
48 /// Read the MaterialX XML file at \p pathname convert and add to
49 /// the given USD \p stage.
51 UsdStageRefPtr UsdBakeMtlxReadDocToStage(std::string const &pathname,
52  UsdStageRefPtr stage);
53 
54 /// Convert the given MaterialX Material from a UsdShadeaMaterial into a
55 /// MaterialX Document and Bake it using MaterialX::TextureBaker, storing
56 /// the resulting mtlx Document at \p bakedMtlxFilename. Any resulting
57 /// textures from the baking process will live in the same directory.
60  UsdShadeMaterial const& mtlxMaterial,
61  std::string const& bakedMtlxDir,
62  int textureWidth,
63  int textureHeight,
64  bool bakeHdr,
65  bool bakeAverage);
66 
67 
69 
70 #endif // PXR_USD_IMAGING_BIN_USD_BAKE_MTLX_BAKE_MATERIALX_H
#define MATERIALX_NAMESPACE_BEGIN
Definition: Generated.h:23
MATERIALX_NAMESPACE_END PXR_NAMESPACE_OPEN_SCOPE TF_DECLARE_WEAK_AND_REF_PTRS(UsdStage)
#define USDBAKEMTLX_API
Definition: api.h:40
USDBAKEMTLX_API std::string UsdBakeMtlxBakeMaterial(UsdShadeMaterial const &mtlxMaterial, std::string const &bakedMtlxDir, int textureWidth, int textureHeight, bool bakeHdr, bool bakeAverage)
GLsizei const GLchar *const * string
Definition: glcorearb.h:814
vector< FilePath > FilePathVec
Definition: File.h:19
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1394
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91
#define MATERIALX_NAMESPACE_END
Definition: Generated.h:24
USDBAKEMTLX_API UsdStageRefPtr UsdBakeMtlxReadDocToStage(std::string const &pathname, UsdStageRefPtr stage)