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| IMaterialSchema () |
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| IMaterialSchema (const ICompoundProperty &iParent, const std::string &iName, const Abc::Argument &iArg0=Abc::Argument(), const Abc::Argument &iArg1=Abc::Argument()) |
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| IMaterialSchema (const ICompoundProperty &iProp, const Abc::Argument &iArg0=Abc::Argument(), const Abc::Argument &iArg1=Abc::Argument()) |
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| IMaterialSchema (const IMaterialSchema &iCopy) |
| Copy constructor. More...
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void | getTargetNames (std::vector< std::string > &iTargetNames) |
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void | getShaderTypesForTarget (const std::string &iTargetName, std::vector< std::string > &oShaderTypeNames) |
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bool | getShader (const std::string &iTarget, const std::string &iShaderType, std::string &oResult) |
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Abc::ICompoundProperty | getShaderParameters (const std::string &iTarget, const std::string &iShaderType) |
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size_t | getNumNetworkNodes () |
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void | getNetworkNodeNames (std::vector< std::string > &oNames) |
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NetworkNode | getNetworkNode (size_t iIndex) |
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NetworkNode | getNetworkNode (const std::string &iNodeName) |
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void | getNetworkTerminalTargetNames (std::vector< std::string > &oTargetNames) |
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void | getNetworkTerminalShaderTypesForTarget (const std::string &iTargetName, std::vector< std::string > &oShaderTypeNames) |
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bool | getNetworkTerminal (const std::string &iTarget, const std::string &iShaderType, std::string &oNodeName, std::string &oOutputName) |
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size_t | getNumNetworkInterfaceParameterMappings () |
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bool | getNetworkInterfaceParameterMapping (size_t iIndex, std::string &oInterfaceParamName, std::string &oMapToNodeName, std::string &oMapToParamName) |
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void | getNetworkInterfaceParameterMappingNames (std::vector< std::string > &oNames) |
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bool | getNetworkInterfaceParameterMapping (const std::string &iInterfaceParamName, std::string &oMapToNodeName, std::string &oMapToParamName) |
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Abc::ICompoundProperty | getNetworkInterfaceParameters () |
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| ISchema () |
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| ISchema (const ICompoundProperty &iParent, const std::string &iName, const Argument &iArg0=Argument(), const Argument &iArg1=Argument()) |
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| ISchema (const ICompoundProperty &iProperty, const Argument &iArg0=Argument(), const Argument &iArg1=Argument()) |
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| ISchema (const ICompoundProperty &iProperty, WrapExistingFlag iFlag, const Argument &iArg0=Argument(), const Argument &iArg1=Argument()) |
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virtual | ~ISchema () |
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| ICompoundProperty () |
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| ICompoundProperty (const ICompoundProperty &iParent, const std::string &iName, const Argument &iArg0=Argument()) |
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| ICompoundProperty (AbcA::CompoundPropertyReaderPtr iPtr, const Argument &iArg0=Argument(), const Argument &iArg1=Argument()) |
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| ICompoundProperty (AbcA::CompoundPropertyReaderPtr iPtr, WrapExistingFlag, const Argument &iArg0=Argument(), const Argument &iArg1=Argument()) |
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| ICompoundProperty (const IObject &iObject, const Argument &iArg0=Argument(), const Argument &iArg1=Argument()) |
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| ICompoundProperty (const IObject &iObject, TopFlag, const Argument &iArg0=Argument(), const Argument &iArg1=Argument()) |
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| ~ICompoundProperty () |
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size_t | getNumProperties () const |
| Returns the number of properties contained in this ICompoundProperty. More...
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const AbcA::PropertyHeader & | getPropertyHeader (size_t i) const |
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const AbcA::PropertyHeader * | getPropertyHeader (const std::string &iName) const |
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ICompoundProperty | getParent () const |
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const AbcA::PropertyHeader & | getHeader () const |
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const std::string & | getName () const |
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AbcA::PropertyType | getPropertyType () const |
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bool | isScalar () const |
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bool | isArray () const |
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bool | isCompound () const |
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bool | isSimple () const |
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const AbcA::MetaData & | getMetaData () const |
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const AbcA::DataType & | getDataType () const |
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AbcA::TimeSamplingPtr | getTimeSampling () const |
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IObject | getObject () const |
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AbcA::CompoundPropertyReaderPtr | getPtr () const |
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void | reset () |
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bool | valid () const |
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| ALEMBIC_OPERATOR_BOOL (valid()) |
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ErrorHandler & | getErrorHandler () const |
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ErrorHandler::Policy | getErrorHandlerPolicy () const |
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Schema for reading and querying shader definitions from either an object or compound property. Only "monolithic" shader definitions (i.e. non network) are presently supported in this implementation.
Definition at line 52 of file IMaterial.h.