HDK
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Interface to scene materials. More...
#include <BRAY_Interface.h>
Public Member Functions | |
MaterialPtr (BRAY_VexMaterial *mat=nullptr) | |
~MaterialPtr () | |
bool | isValid () const |
void | updateSurface (const ScenePtr &scene, const UT_StringArray &arguments) |
Update the surface shader and arguments. More... | |
bool | updateDisplace (const ScenePtr &scene, const UT_StringArray &arguments) |
void | updateSurfaceCode (const ScenePtr &scene, const UT_StringHolder &name, const UT_StringRef &code, bool preload=false) |
bool | updateDisplaceCode (const ScenePtr &scene, const UT_StringHolder &name, const UT_StringRef &code, bool preload=false) |
void | updateSurfaceGraph (const ScenePtr &scene, const UT_StringHolder &name, const ShaderGraphPtr &graphptr) |
Update the surface shader graph. More... | |
bool | updateDisplaceGraph (const ScenePtr &scene, const UT_StringHolder &name, const ShaderGraphPtr &graphptr) |
void | setInputs (const MaterialInputList &inputs, bool for_surface) |
Set the material input list. More... | |
SYS_SAFE_BOOL | operator bool () const |
const BRAY_VexMaterial * | materialPtr () const |
Interface to scene materials.
Definition at line 488 of file BRAY_Interface.h.
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Definition at line 491 of file BRAY_Interface.h.
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Definition at line 495 of file BRAY_Interface.h.
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inline |
Definition at line 497 of file BRAY_Interface.h.
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Access to the underling material
Definition at line 502 of file BRAY_Interface.h.
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Access to the underling material
Definition at line 501 of file BRAY_Interface.h.
void BRAY::MaterialPtr::setInputs | ( | const MaterialInputList & | inputs, |
bool | for_surface | ||
) |
Set the material input list.
bool BRAY::MaterialPtr::updateDisplace | ( | const ScenePtr & | scene, |
const UT_StringArray & | arguments | ||
) |
Update the displacement shader and arguments Returns true if arguments changed.
bool BRAY::MaterialPtr::updateDisplaceCode | ( | const ScenePtr & | scene, |
const UT_StringHolder & | name, | ||
const UT_StringRef & | code, | ||
bool | preload = false |
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) |
Update displacement shader VEX code The preload
flag is used when other shaders in the network might depend on the code being updated. Returns true if the name or the code changed.
bool BRAY::MaterialPtr::updateDisplaceGraph | ( | const ScenePtr & | scene, |
const UT_StringHolder & | name, | ||
const ShaderGraphPtr & | graphptr | ||
) |
Update the displacement shader graph Returns true if the name or the code changed.
void BRAY::MaterialPtr::updateSurface | ( | const ScenePtr & | scene, |
const UT_StringArray & | arguments | ||
) |
Update the surface shader and arguments.
void BRAY::MaterialPtr::updateSurfaceCode | ( | const ScenePtr & | scene, |
const UT_StringHolder & | name, | ||
const UT_StringRef & | code, | ||
bool | preload = false |
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) |
Update surface shader VEX code. The preload
flag is used when other shaders in the network might depend on the code being updated.
void BRAY::MaterialPtr::updateSurfaceGraph | ( | const ScenePtr & | scene, |
const UT_StringHolder & | name, | ||
const ShaderGraphPtr & | graphptr | ||
) |
Update the surface shader graph.