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BlurNodeMdl Member List

This is the complete list of members for BlurNodeMdl, including all inherited members.

_filterOffsetBlurNodeprotectedstatic
_filterSizeBlurNodeprotectedstatic
_hashShaderNodeImplprotected
_nameShaderNodeImplprotected
_sampleSizeFunctionUVBlurNodeprotectedstatic
acceptsInputType(const TypeDesc *type) const overrideBlurNodeprotectedvirtual
addClassification(ShaderNode &node) const ShaderNodeImplvirtual
addInputs(ShaderNode &node, GenContext &context) const ShaderNodeImplvirtual
BlurNode()BlurNodeprotected
BOX_FILTERBlurNodeprotectedstatic
BOX_WEIGHTS_VARIABLEBlurNodeprotectedstatic
computeSampleOffsetStrings(const string &sampleSizeName, const string &offsetTypeString, unsigned int filterWidth, StringVec &offsetStrings) const overrideBlurNodeprotectedvirtual
ConvolutionNode()ConvolutionNodeprotected
create()BlurNodeMdlstatic
createVariables(const ShaderNode &node, GenContext &context, Shader &shader) const overrideConvolutionNodevirtual
emitFunctionCall(const ShaderNode &node, GenContext &context, ShaderStage &stage) const overrideBlurNodeMdlvirtual
emitFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const overrideBlurNodevirtual
emitInputSamplesUV(const ShaderNode &node, unsigned int sampleCount, unsigned int filterWidth, float filterSize, float filterOffset, const string &sampleSizeFunctionUV, GenContext &context, ShaderStage &stage, StringVec &sampleStrings) const ConvolutionNodeprotected
emitOutputVariables(const ShaderNode &node, GenContext &context, ShaderStage &stage) const ShaderNodeImplvirtual
emitSamplingFunctionDefinition(const ShaderNode &node, GenContext &context, ShaderStage &stage) const overrideBlurNodeMdlprotectedvirtual
FILTER_LISTBlurNodeprotectedstatic
FILTER_SIZE_STRINGBlurNodeprotectedstatic
FILTER_TYPE_STRINGBlurNodeprotectedstatic
GAUSSIAN_FILTERBlurNodeprotectedstatic
GAUSSIAN_WEIGHTS_VARIABLEBlurNodeprotectedstatic
getGraph() const ShaderNodeImplvirtual
getHash() const ShaderNodeImplinline
getName() const ShaderNodeImplinline
getSamplingInput(const ShaderNode &node) const ConvolutionNodeprotectedvirtual
getTarget() const ShaderNodeImplinlinevirtual
IN_STRINGBlurNodeprotectedstatic
initialize(const InterfaceElement &element, GenContext &context)ShaderNodeImplvirtual
isEditable(const ShaderInput &) const ShaderNodeImplinlinevirtual
isEditable(const ShaderGraphInputSocket &) const ShaderNodeImplinlinevirtual
outputSampleArray(const ShaderGenerator &shadergen, ShaderStage &stage, const TypeDesc *inputType, const string &sampleName, const StringVec &sampleStrings) const overrideBlurNodeMdlprotectedvirtual
setValues(const Node &node, ShaderNode &shaderNode, GenContext &context) const ShaderNodeImplvirtual
ShaderNodeImpl()ShaderNodeImplprotected
~ShaderNodeImpl()ShaderNodeImplinlinevirtual