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BlurNodeMdl Class Reference

Blur node MDL implementation. More...

#include <BlurNodeMdl.h>

+ Inheritance diagram for BlurNodeMdl:

Public Member Functions

void emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
 Emit the function call or inline source code for given node instance in the given context. More...
 
- Public Member Functions inherited from BlurNode
void emitFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
 Emit function definition for the given node instance. More...
 
void emitFunctionCall (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
 Emit the function call or inline source code for given node instance in the given context. More...
 
- Public Member Functions inherited from ConvolutionNode
void createVariables (const ShaderNode &node, GenContext &context, Shader &shader) const override
 
- Public Member Functions inherited from ShaderNodeImpl
virtual ~ShaderNodeImpl ()
 
virtual const stringgetTarget () const
 
virtual void initialize (const InterfaceElement &element, GenContext &context)
 
const stringgetName () const
 Return the name of this implementation. More...
 
size_t getHash () const
 
virtual void addInputs (ShaderNode &node, GenContext &context) const
 Add additional inputs on a node. More...
 
virtual void setValues (const Node &node, ShaderNode &shaderNode, GenContext &context) const
 Set values for additional inputs on a node. More...
 
virtual void addClassification (ShaderNode &node) const
 Add additional classifications on a node. More...
 
virtual void emitOutputVariables (const ShaderNode &node, GenContext &context, ShaderStage &stage) const
 Emit declaration and initialization of output variables to use in a function call. More...
 
virtual ShaderGraphgetGraph () const
 
virtual bool isEditable (const ShaderInput &) const
 
virtual bool isEditable (const ShaderGraphInputSocket &) const
 

Static Public Member Functions

static ShaderNodeImplPtr create ()
 

Protected Member Functions

void emitSamplingFunctionDefinition (const ShaderNode &node, GenContext &context, ShaderStage &stage) const override
 Emit function definitions for sampling functions used by this node. More...
 
void outputSampleArray (const ShaderGenerator &shadergen, ShaderStage &stage, const TypeDesc *inputType, const string &sampleName, const StringVec &sampleStrings) const override
 Output sample array. More...
 
- Protected Member Functions inherited from BlurNode
 BlurNode ()
 Constructor. More...
 
bool acceptsInputType (const TypeDesc *type) const override
 Return if given type is an acceptible input. More...
 
void computeSampleOffsetStrings (const string &sampleSizeName, const string &offsetTypeString, unsigned int filterWidth, StringVec &offsetStrings) const override
 Compute offset strings for sampling. More...
 
- Protected Member Functions inherited from ConvolutionNode
 ConvolutionNode ()
 Constructor. More...
 
virtual const ShaderInputgetSamplingInput (const ShaderNode &node) const
 
void emitInputSamplesUV (const ShaderNode &node, unsigned int sampleCount, unsigned int filterWidth, float filterSize, float filterOffset, const string &sampleSizeFunctionUV, GenContext &context, ShaderStage &stage, StringVec &sampleStrings) const
 
- Protected Member Functions inherited from ShaderNodeImpl
 ShaderNodeImpl ()
 Protected constructor. More...
 

Additional Inherited Members

- Protected Attributes inherited from ShaderNodeImpl
string _name
 
size_t _hash
 
- Static Protected Attributes inherited from BlurNode
static const string _sampleSizeFunctionUV
 
static const float _filterSize
 
static const float _filterOffset
 
static const string BOX_FILTER
 Box filter option on blur. More...
 
static const string BOX_WEIGHTS_VARIABLE
 Box filter weights variable name. More...
 
static const string GAUSSIAN_FILTER
 Gaussian filter option on blur. More...
 
static const string GAUSSIAN_WEIGHTS_VARIABLE
 Gaussian filter weights variable name. More...
 
static const string FILTER_LIST
 List of filters. More...
 
static const string IN_STRING
 String constants. More...
 
static const string FILTER_TYPE_STRING
 
static const string FILTER_SIZE_STRING
 

Detailed Description

Blur node MDL implementation.

Definition at line 16 of file BlurNodeMdl.h.

Member Function Documentation

static ShaderNodeImplPtr BlurNodeMdl::create ( )
static
void BlurNodeMdl::emitFunctionCall ( const ShaderNode node,
GenContext context,
ShaderStage stage 
) const
overridevirtual

Emit the function call or inline source code for given node instance in the given context.

Reimplemented from ShaderNodeImpl.

void BlurNodeMdl::emitSamplingFunctionDefinition ( const ShaderNode node,
GenContext context,
ShaderStage stage 
) const
overrideprotectedvirtual

Emit function definitions for sampling functions used by this node.

Implements BlurNode.

void BlurNodeMdl::outputSampleArray ( const ShaderGenerator shadergen,
ShaderStage stage,
const TypeDesc inputType,
const string sampleName,
const StringVec sampleStrings 
) const
overrideprotectedvirtual

Output sample array.

Reimplemented from BlurNode.


The documentation for this class was generated from the following file: