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#include <GU_MotionClipUtil.h>
| Public Member Functions | |
| bool | isEmpty () const | 
| Returns whether there are any channels in the map.  More... | |
| bool | load (const GU_Detail &detail) | 
| Load the channel map from a detail attribute.  More... | |
| bool | save (GU_Detail &detail) const | 
| Save the channel map as a detail attribute.  More... | |
| UT_StringArray | channelNames () const | 
| Returns a sorted list of the channel names.  More... | |
| fpreal | getChannelValue (const GU_Detail &detail, const UT_StringHolder &channel_name) const | 
| Returns the channel's value, using the attribute specified in the map.  More... | |
| void | addDetailAttrib (const UT_StringHolder &channel_name, const UT_StringHolder &attrib_name) | 
| Add a channel where the value is provided by a detail attribute.  More... | |
| void | addPointAttrib (const UT_StringHolder &attrib_name, const UT_StringHolder &joint_name) | 
Map between channel names and the attributes that the channel values are stored in.
Definition at line 264 of file GU_MotionClipUtil.h.
| void GU_MotionClipChannelMap::addDetailAttrib | ( | const UT_StringHolder & | channel_name, | 
| const UT_StringHolder & | attrib_name | ||
| ) | 
Add a channel where the value is provided by a detail attribute.
| void GU_MotionClipChannelMap::addPointAttrib | ( | const UT_StringHolder & | attrib_name, | 
| const UT_StringHolder & | joint_name | ||
| ) | 
Add a channel where the value is provided by a point attribute's value for a specific joint.
| UT_StringArray GU_MotionClipChannelMap::channelNames | ( | ) | const | 
Returns a sorted list of the channel names.
| fpreal GU_MotionClipChannelMap::getChannelValue | ( | const GU_Detail & | detail, | 
| const UT_StringHolder & | channel_name | ||
| ) | const | 
Returns the channel's value, using the attribute specified in the map.
| 
 | inline | 
Returns whether there are any channels in the map.
Definition at line 268 of file GU_MotionClipUtil.h.
| bool GU_MotionClipChannelMap::load | ( | const GU_Detail & | detail | ) | 
Load the channel map from a detail attribute.
| bool GU_MotionClipChannelMap::save | ( | GU_Detail & | detail | ) | const | 
Save the channel map as a detail attribute.