#include <HOM_NetworkShape.h>
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| | HOM_NetworkShapeConnection (const HOM_Vector2 &output_pos, const HOM_Vector2 &output_dir, const HOM_Vector2 &input_pos, const HOM_Vector2 &input_dir, const HOM_Color &color=UT_Color(UT_RGB, 1.0, 1.0, 1.0), float alpha=1.0, float fade_factor=0.0, bool smooth=true, bool dashed=false) |
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| std::string | __repr__ () override |
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| | HOM_NetworkShape () |
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| virtual | ~HOM_NetworkShape () |
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Definition at line 159 of file HOM_NetworkShape.h.
| HOM_NetworkShapeConnection::HOM_NetworkShapeConnection |
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const HOM_Vector2 & |
output_pos, |
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const HOM_Vector2 & |
output_dir, |
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const HOM_Vector2 & |
input_pos, |
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const HOM_Vector2 & |
input_dir, |
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const HOM_Color & |
color = UT_Color(UT_RGB, 1.0, 1.0, 1.0), |
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float |
alpha = 1.0, |
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float |
fade_factor = 0.0, |
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bool |
smooth = true, |
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bool |
dashed = false |
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) |
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inline |
| std::string HOM_NetworkShapeConnection::__repr__ |
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overridevirtual |
| float HOM_NetworkShapeConnection::myAlpha |
| UT_Color HOM_NetworkShapeConnection::myColor |
| bool HOM_NetworkShapeConnection::myDashed |
| float HOM_NetworkShapeConnection::myFadeFactor |
| bool HOM_NetworkShapeConnection::mySmooth |
The documentation for this class was generated from the following file: