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HdStShaderCode::ResourceContext Class Reference

#include <shaderCode.h>

Public Member Functions

HDST_API void AddSource (HdBufferArrayRangeSharedPtr const &range, HdBufferSourceSharedPtr const &source)
HDST_API void AddSources (HdBufferArrayRangeSharedPtr const &range, HdBufferSourceSharedPtrVector &&sources)
HDST_API void AddComputation (HdBufferArrayRangeSharedPtr const &range, HdComputationSharedPtr const &computation, HdStComputeQueue const queue)


class HdStResourceRegistry

Detailed Description

The context available in implementations of AddResourcesFromTextures.

Definition at line 196 of file shaderCode.h.

Member Function Documentation

HDST_API void HdStShaderCode::ResourceContext::AddComputation ( HdBufferArrayRangeSharedPtr const range,
HdComputationSharedPtr const computation,
HdStComputeQueue const  queue 
HDST_API void HdStShaderCode::ResourceContext::AddSource ( HdBufferArrayRangeSharedPtr const range,
HdBufferSourceSharedPtr const source 
HDST_API void HdStShaderCode::ResourceContext::AddSources ( HdBufferArrayRangeSharedPtr const range,
HdBufferSourceSharedPtrVector &&  sources 

Friends And Related Function Documentation

friend class HdStResourceRegistry

Definition at line 212 of file shaderCode.h.

The documentation for this class was generated from the following file: