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#include <Syntax.h>
Public Types | |
enum | Punctuation { PARENTHESES, CURLY_BRACKETS, SQUARE_BRACKETS, DOUBLE_SQUARE_BRACKETS } |
Punctuation types. More... | |
Public Member Functions | |
virtual | ~Syntax () |
void | registerTypeSyntax (TypeDesc type, TypeSyntaxPtr syntax) |
void | registerTypeSyntax (const TypeDesc *type, TypeSyntaxPtr syntax) |
void | registerReservedWords (const StringSet &names) |
void | registerInvalidTokens (const StringMap &tokens) |
const StringSet & | getReservedWords () const |
Returns a set of names that are reserved words for this language syntax. More... | |
const StringMap & | getInvalidTokens () const |
Returns a mapping from disallowed tokens to replacement strings for this language syntax. More... | |
const TypeSyntax & | getTypeSyntax (TypeDesc type) const |
const TypeSyntax & | getTypeSyntax (const TypeDesc *type) const |
const vector< TypeSyntaxPtr > & | getTypeSyntaxes () const |
Returns an array of all registered type syntax objects. More... | |
TypeDesc | getType (const string &name) const |
Return a type description for the given type name. More... | |
const string & | getTypeName (TypeDesc type) const |
Returns the name syntax of the given type. More... | |
const string & | getTypeName (const TypeDesc *type) const |
virtual string | getOutputTypeName (TypeDesc type) const |
Returns the type name in an output context. More... | |
string | getOutputTypeName (const TypeDesc *type) const |
const string & | getTypeAlias (TypeDesc type) const |
const string & | getTypeAlias (const TypeDesc *type) const |
const string & | getTypeDefinition (TypeDesc type) const |
const string & | getTypeDefinition (const TypeDesc *type) const |
const string & | getDefaultValue (TypeDesc type, bool uniform=false) const |
Returns the default value string for the given type. More... | |
const string & | getDefaultValue (const TypeDesc *type, bool uniform=false) const |
virtual string | getValue (TypeDesc type, const Value &value, bool uniform=false) const |
Returns the value string for a given type and value object. More... | |
string | getValue (const TypeDesc *type, const Value &value, bool uniform=false) const |
virtual string | getValue (const ShaderPort *port, bool uniform=false) const |
Returns the value string for a given shader port object. More... | |
virtual const string & | getInputQualifier () const |
virtual const string & | getOutputQualifier () const |
virtual const string & | getConstantQualifier () const =0 |
virtual const string & | getUniformQualifier () const |
virtual const string & | getNewline () const |
Return the characters used for a newline. More... | |
virtual const string & | getIndentation () const |
Return the characters used for a single indentation level. More... | |
virtual const string & | getStringQuote () const |
Return the characters used to begin/end a string definition. More... | |
virtual const string & | getIncludeStatement () const |
Return the string pattern used for a file include statement. More... | |
virtual const string & | getSingleLineComment () const |
Return the characters used for single line comment. More... | |
virtual const string & | getBeginMultiLineComment () const |
Return the characters used to begin a multi line comments block. More... | |
virtual const string & | getEndMultiLineComment () const |
Return the characters used to end a multi line comments block. More... | |
virtual const string & | getSourceFileExtension () const =0 |
Return the file extension used for source code files in this language. More... | |
virtual string | getArrayTypeSuffix (TypeDesc, const Value &) const |
Return the array suffix to use for declaring an array type. More... | |
string | getArrayTypeSuffix (const TypeDesc *type, const Value &value) const |
virtual string | getArrayVariableSuffix (TypeDesc type, const Value &value) const |
Return the array suffix to use for declaring an array variable. More... | |
string | getArrayVariableSuffix (const TypeDesc *type, const Value &value) const |
virtual bool | typeSupported (const TypeDesc *type) const |
virtual void | makeValidName (string &name) const |
Modify the given name string to remove any invalid characters or tokens. More... | |
virtual void | makeIdentifier (string &name, IdentifierMap &identifiers) const |
virtual string | getVariableName (const string &name, TypeDesc type, IdentifierMap &identifiers) const |
string | getVariableName (const string &name, const TypeDesc *type, IdentifierMap &identifiers) const |
virtual bool | remapEnumeration (const string &value, TypeDesc type, const string &enumNames, std::pair< TypeDesc, ValuePtr > &result) const |
virtual StructTypeSyntaxPtr | createStructSyntax (const string &structTypeName, const string &defaultValue, const string &uniformDefaultValue, const string &typeAlias, const string &typeDefinition) const |
Static Public Attributes | |
static const string | NEWLINE |
Constants with commonly used strings. More... | |
static const string | SEMICOLON |
static const string | COMMA |
Protected Member Functions | |
Syntax (TypeSystemPtr typeSystem) | |
Protected constructor. More... | |
Protected Attributes | |
TypeSystemPtr | _typeSystem |
vector< TypeSyntaxPtr > | _typeSyntaxes |
std::unordered_map< TypeDesc, size_t, TypeDesc::Hasher > | _typeSyntaxIndexByType |
StringSet | _reservedWords |
StringMap | _invalidTokens |
Static Protected Attributes | |
static const string | INDENTATION |
static const string | STRING_QUOTE |
static const string | INCLUDE_STATEMENT |
static const string | SINGLE_LINE_COMMENT |
static const string | BEGIN_MULTI_LINE_COMMENT |
static const string | END_MULTI_LINE_COMMENT |
static const std::unordered_map< char, size_t > | CHANNELS_MAPPING |
Base class for syntax objects used by shader generators to emit code with correct syntax for each language.
enum Syntax::Punctuation |
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protected |
Protected constructor.
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virtual |
Reimplemented in GlslSyntax.
Return the array suffix to use for declaring an array variable.
Reimplemented in MdlSyntax.
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inlinevirtual |
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pure virtual |
Get the qualifier used when declaring constant variables. Derived classes must define this method.
Implemented in MdlSyntax, GlslSyntax, MslSyntax, and OslSyntax.
Returns the default value string for the given type.
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
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inlinevirtual |
Returns a type qualifier to be used when declaring types for input variables. Default implementation returns empty string and derived syntax classes should override this method.
Reimplemented in GlslSyntax, MslSyntax, and VkSyntax.
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inline |
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inlinevirtual |
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inlinevirtual |
Returns a type qualifier to be used when declaring types for output variables. Default implementation returns empty string and derived syntax classes should override this method.
Reimplemented in GlslSyntax, MslSyntax, and OslSyntax.
Returns the type name in an output context.
Reimplemented in MslSyntax.
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inline |
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inlinevirtual |
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pure virtual |
Return the file extension used for source code files in this language.
Implemented in MdlSyntax, GlslSyntax, MslSyntax, and OslSyntax.
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inlinevirtual |
Returns a type alias for the given data type. If not used returns an empty string.
Returns a custom type definition if needed for the given data type. If not used returns an empty string.
const TypeSyntax& Syntax::getTypeSyntax | ( | TypeDesc | type | ) | const |
Returns the type syntax object for a named type. Throws an exception if a type syntax is not defined for the given type.
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inline |
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inline |
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inlinevirtual |
Get the qualifier used when declaring uniform variables. Default implementation returns empty string and derived syntax classes should override this method.
Reimplemented in MdlSyntax, GlslSyntax, and MslSyntax.
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virtual |
Returns the value string for a given type and value object.
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virtual |
Returns the value string for a given shader port object.
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Create a unique identifier for the given variable name and type. The method is used for naming variables (inputs and outputs) in generated code. Derived classes can override this method to have a custom naming strategy. Default implementation adds a number suffix, or increases an existing number suffix, on the name string if there is a name collision.
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inline |
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Make sure the given name is a unique identifier, updating it if needed to make it unique.
Modify the given name string to remove any invalid characters or tokens.
Reimplemented in MdlSyntax.
Register a set string replacements for disallowed tokens for a code generator when naming variables and functions. Multiple calls will add to the internal set of tokens.
Register names that are reserved words not to be used by a code generator when naming variables and functions. Keywords, types, built-in functions etc. should be added to this set. Multiple calls will add to the internal set of names.
void Syntax::registerTypeSyntax | ( | TypeDesc | type, |
TypeSyntaxPtr | syntax | ||
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Register syntax handling for a data type. Required to be set for all supported data types.
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inline |
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Given an input specification attempt to remap this to an enumeration which is accepted by the shader generator. The enumeration may be converted to a different type than the input.
value | The value string to remap. |
type | The type of the value to remap, |
enumNames | Type enumeration names |
result | Enumeration type and value (returned). |
Reimplemented in MdlSyntax, MslSyntax, and GlslSyntax.
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virtual |
Query if given type is supported in the syntax. By default all types are assumed to be supported.
Reimplemented in MslSyntax, and GlslSyntax.
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protected |
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staticprotected |
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staticprotected |
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staticprotected |
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