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#include <houdiniApexScene.h>
Inheritance diagram for UsdHoudiniHoudiniApexScene:Public Member Functions | |
| UsdHoudiniHoudiniApexScene (const UsdPrim &prim=UsdPrim()) | |
| UsdHoudiniHoudiniApexScene (const UsdSchemaBase &schemaObj) | |
| virtual | ~UsdHoudiniHoudiniApexScene () override |
| Destructor. More... | |
| UsdAttribute | GetSceneFilesAttr () const |
| UsdAttribute | CreateSceneFilesAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const |
| UsdAttribute | GetInheritAnimationLayersAttr () const |
| UsdAttribute | CreateInheritAnimationLayersAttr (VtValue const &defaultValue=VtValue(), bool writeSparsely=false) const |
Public Member Functions inherited from UsdTyped | |
| UsdTyped (const UsdPrim &prim=UsdPrim()) | |
| UsdTyped (const UsdSchemaBase &schemaObj) | |
| virtual USD_API | ~UsdTyped () |
| Destructor. More... | |
Public Member Functions inherited from UsdSchemaBase | |
| bool | IsConcrete () const |
| bool | IsTyped () const |
| bool | IsAPISchema () const |
| Returns whether this is an API schema or not. More... | |
| bool | IsAppliedAPISchema () const |
| bool | IsMultipleApplyAPISchema () const |
| UsdSchemaKind | GetSchemaKind () const |
| Returns the kind of schema this class is. More... | |
| USD_API | UsdSchemaBase (const UsdPrim &prim=UsdPrim()) |
Construct and store prim as the held prim. More... | |
| USD_API | UsdSchemaBase (const UsdSchemaBase &otherSchema) |
Construct and store for the same prim held by otherSchema. More... | |
| virtual USD_API | ~UsdSchemaBase () |
| Destructor. More... | |
| USD_API | operator bool () const |
| UsdPrim | GetPrim () const |
| Return this schema object's held prim. More... | |
| SdfPath | GetPath () const |
| Shorthand for GetPrim()->GetPath(). More... | |
| USD_API const UsdPrimDefinition * | GetSchemaClassPrimDefinition () const |
Static Public Member Functions | |
| static const TfTokenVector & | GetSchemaAttributeNames (bool includeInherited=true) |
| static UsdHoudiniHoudiniApexScene | Get (const UsdStagePtr &stage, const SdfPath &path) |
| static UsdHoudiniHoudiniApexScene | Define (const UsdStagePtr &stage, const SdfPath &path) |
Static Public Member Functions inherited from UsdTyped | |
| static USD_API const TfTokenVector & | GetSchemaAttributeNames (bool includeInherited=true) |
| static USD_API UsdTyped | Get (const UsdStagePtr &stage, const SdfPath &path) |
Static Public Member Functions inherited from UsdSchemaBase | |
| static const TfTokenVector & | GetSchemaAttributeNames (bool includeInherited=true) |
Static Public Attributes | |
| static const UsdSchemaKind | schemaKind = UsdSchemaKind::ConcreteTyped |
Static Public Attributes inherited from UsdTyped | |
| static const UsdSchemaKind | schemaKind = UsdSchemaKind::AbstractBase |
Static Public Attributes inherited from UsdSchemaBase | |
| static const UsdSchemaKind | schemaKind = UsdSchemaKind::AbstractBase |
Protected Member Functions | |
| UsdSchemaKind | _GetSchemaKind () const override |
Protected Member Functions inherited from UsdTyped | |
| USD_API UsdSchemaKind | _GetSchemaKind () const override |
| USD_API bool | _IsCompatible () const override |
Protected Member Functions inherited from UsdSchemaBase | |
| virtual UsdSchemaKind | _GetSchemaType () const |
| const TfType & | _GetType () const |
| USD_API UsdAttribute | _CreateAttr (TfToken const &attrName, SdfValueTypeName const &typeName, bool custom, SdfVariability variability, VtValue const &defaultValue, bool writeSparsely) const |
Friends | |
| class | UsdSchemaRegistry |
Houdini primitive schema representing an APEX animation scene.
Characters can be bound to the scene via the HoudiniApexCharacterBindingAPI multiple-apply API schema.
Definition at line 44 of file houdiniApexScene.h.
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inlineexplicit |
Construct a UsdHoudiniHoudiniApexScene on UsdPrim prim . Equivalent to UsdHoudiniHoudiniApexScene::Get(prim.GetStage(), prim.GetPath()) for a valid prim, but will not immediately throw an error for an invalid prim
Definition at line 58 of file houdiniApexScene.h.
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inlineexplicit |
Construct a UsdHoudiniHoudiniApexScene on the prim held by schemaObj . Should be preferred over UsdHoudiniHoudiniApexScene(schemaObj.GetPrim()), as it preserves SchemaBase state.
Definition at line 66 of file houdiniApexScene.h.
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overridevirtual |
Destructor.
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overrideprotectedvirtual |
Returns the kind of schema this class belongs to.
Reimplemented from UsdSchemaBase.
| UsdAttribute UsdHoudiniHoudiniApexScene::CreateInheritAnimationLayersAttr | ( | VtValue const & | defaultValue = VtValue(), |
| bool | writeSparsely = false |
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| ) | const |
See GetInheritAnimationLayersAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.
| UsdAttribute UsdHoudiniHoudiniApexScene::CreateSceneFilesAttr | ( | VtValue const & | defaultValue = VtValue(), |
| bool | writeSparsely = false |
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| ) | const |
See GetSceneFilesAttr(), and also Usd_Create_Or_Get_Property for when to use Get vs Create. If specified, author defaultValue as the attribute's default, sparsely (when it makes sense to do so) if writeSparsely is true - the default for writeSparsely is false.
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static |
Attempt to ensure a UsdPrim adhering to this schema at path is defined (according to UsdPrim::IsDefined()) on this stage.
If a prim adhering to this schema at path is already defined on this stage, return that prim. Otherwise author an SdfPrimSpec with specifier == SdfSpecifierDef and this schema's prim type name for the prim at path at the current EditTarget. Author SdfPrimSpec s with specifier == SdfSpecifierDef and empty typeName at the current EditTarget for any nonexistent, or existing but not Defined ancestors.
The given path must be an absolute prim path that does not contain any variant selections.
If it is impossible to author any of the necessary PrimSpecs, (for example, in case path cannot map to the current UsdEditTarget's namespace) issue an error and return an invalid UsdPrim.
Note that this method may return a defined prim whose typeName does not specify this schema class, in case a stronger typeName opinion overrides the opinion at the current EditTarget.
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static |
Return a UsdHoudiniHoudiniApexScene holding the prim adhering to this schema at path on stage. If no prim exists at path on stage, or if the prim at that path does not adhere to this schema, return an invalid schema object. This is shorthand for the following:
| UsdAttribute UsdHoudiniHoudiniApexScene::GetInheritAnimationLayersAttr | ( | ) | const |
For each entry in sceneFiles, indicates whether existing animation layers are inherited from the input scene when applying the scene delta.
| Declaration | uniform bool[] inheritAnimationLayers = [] |
| C++ Type | VtArray<bool> |
| Usd Type | SdfValueTypeNames->BoolArray |
| Variability | SdfVariabilityUniform |
| UsdAttribute UsdHoudiniHoudiniApexScene::GetSceneFilesAttr | ( | ) | const |
List of geometry files to merge into the APEX scene. These are loaded after the characters' geometry files (from HoudiniApexCharacterAPI) and typically contain animation and constraints.
| Declaration | uniform asset[] sceneFiles = [] |
| C++ Type | VtArray<SdfAssetPath> |
| Usd Type | SdfValueTypeNames->AssetArray |
| Variability | SdfVariabilityUniform |
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static |
Return a vector of names of all pre-declared attributes for this schema class and all its ancestor classes. Does not include attributes that may be authored by custom/extended methods of the schemas involved.
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friend |
Definition at line 125 of file houdiniApexScene.h.
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static |
Compile time constant representing what kind of schema this class is.
Definition at line 52 of file houdiniApexScene.h.