#include <XUSD_FindPrimsTask.h>
Definition at line 41 of file XUSD_FindPrimsTask.h.
| XUSD_FindPrimsTaskData::XUSD_FindPrimsTaskData |
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default |
| virtual XUSD_FindPrimsTaskData::~XUSD_FindPrimsTaskData |
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virtual |
| virtual void XUSD_FindPrimsTaskData::addInstanceIdsToThreadData |
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const UsdPrim & |
prim, |
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const UT_Array< int64 > && |
instance_ids |
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) |
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inlinevirtual |
| virtual void XUSD_FindPrimsTaskData::addToThreadData |
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const UsdPrim & |
prim, |
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bool * |
prune |
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) |
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pure virtual |
| bool XUSD_FindPrimsTaskData::allowHoudiniLayerInfo |
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const |
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inline |
| bool XUSD_FindPrimsTaskData::collectsInstanceIds |
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const |
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inline |
| void XUSD_FindPrimsTaskData::setAllowHoudiniLayerInfo |
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bool |
allow | ) |
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inline |
Generally speaking, HUSD_FindPrims will never return the HoudiniLayerInfo prim. But there are some circumstances where we may wish to allow it.
Definition at line 58 of file XUSD_FindPrimsTask.h.
| void XUSD_FindPrimsTaskData::setCollectInstanceIds |
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bool |
collect | ) |
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inline |
Instance ID collection for point instancers. When enabled, the traversal task stores IDs returned by matchPrimitive.
Definition at line 64 of file XUSD_FindPrimsTask.h.
The documentation for this class was generated from the following file: